Transform.Rotate(Vector3,Space);
Transform.RotateAround(点Vector3,轴向y,速度);
Transform.LookAt(Transform);
旋转:函数方法
Transform trans;
//Rotate沿着z轴每秒旋转speed度(自身旋转)
trans.Rotate(Vector3.forward * Time.deltaTime * speed);
2.//围绕旋转RotateAround();
trans.RotateAround(Vector3(x,y,z),target.up,Time.deltaTime * speed);
//参数1:围绕的点,参数2:绕哪个轴旋转,参数3:旋转速度
3.//LookAt()看向某物体(z轴指向某物体);
trans.LootAt(target);