<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>贪吃蛇</title>
<style type="text/css">
*{
margin: 0;
padding: 0;
}
html,body{
width: 100%;
height: 100%;
overflow: hidden;
}
#canvas{
/*box-shadow: 10px 10px 10px #ccc;*/
background: aliceblue;
display: block;
margin: 0 auto;
}
</style>
</head>
<body>
<canvas id="canvas" width="1000" height="1000"></canvas>
</body>
<script type="text/javascript">
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
// canvas.width=document.body.clientWidth;
// canvas.height=document.body.clientHeight;
var changeDir=true;//设置点击按键是否改变方向
//通过键盘的上下左右键来控制蛇移动的方向
var timerDelay;//设置一个延迟定时器对象
var arr=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0];
//创建蛇类
function Snake () {
this.x=0;
this.y=0;
this.w=50;
this.h=50;
//蛇头颜色
this.colorHead='red';
//蛇身的颜色
this.colorBody='green';
//通过布尔值设置方向
this.left=false;
this.right=true;
this.top=false;
this.bottom=false;
//创建数组记录蛇头的位置信息
this.positions=[];
//判断是否停止删除数组
this.isShift=true;
var yf2=new Image();
yf2.src='img/2.jpeg';
//绘制蛇头
this.drawHead=function () {
// context.fillStyle=randomColor();
// context.fillRect(this.x,this.y,this.w,this.h);
context.drawImage(yf2,this.x,this.y,this.w,this.h)
}
//绘制蛇身
this.drawBody=function () {
this.positions.push({x:this.x,y:this.y});
//没存放进去一个点多要检查数组长度有没有超过预设长度,防止蛇身自动增长
if (this.positions.length>4&&this.isShift) {
//如果超度预设长度则删除数组的第一个值
this.positions.shift();
}else{
this.isShift=true;
}
//遍历数组绘制蛇身
for (var i=0;i<this.positions.length;i++) {
var x=this.positions[i].x;
var y=this.positions[i].y;
context.beginPath();
context.fillStyle=randomColor();
context.fillRect(x,y,this.w,this.h);
}
}
//移动
this.move=function () {
//对当前的移动方向进行判断
if (this.left) {
this.x-=this.w;
}
if (this.right) {
this.x+=this.w;
}
if (this.top) {
this.y-=this.h;
}
if (this.bottom) {
this.y+=this.h;
}
}
}
//创建随机函数
function rand (m,n) {
return Math.floor(Math.random()*(n-m+1)+m);
}
//随机颜色
function randomColor () {
var r=rand(0,255);
var g=rand(0,255);
var b=rand(0,255);
var strColor='rgb('+r+','+g+','+b+')';
return strColor;
}
//引入地图图片
var img=new Image();
img.src='img/map.jpg';
//创建地图类
function Maps (x,y) {
this.x=x;
this.y=y;
this.w=50;
this.h=50;
//添加绘制方法
this.draw=function () {
context.drawImage(img,0,0,this.w,this.h,this.x,this.y,this.w,this.h);
}
}
var arrMaps=[];
//遍历地图数组,实例化出地图对象
for(var i = 0;i<20;i++){
// 确定具体的行数
for (var j = 0;j<20;j++) {
//确定具体的列数
if(arr[i*10+j]!=0){
//创建出实例化对象,将具体的坐标位置传入
var mapp = new Maps(j*50,i*50) ;
arrMaps.push(mapp);
}
}
}
//创建食物类
function Food () {
var xx=canvas.width/50-1;
var yy=canvas.height/50-1;
//随机食物的位置
this.w=50;
this.h=50;
this.x=rand(0,xx)*this.w;
this.y=rand(0,yy)*this.h;
//随机食物的颜色
this.color=randomColor();
//判断失误是否随机到地图上
for (var i=0;i<arrMaps.length;i++) {
//判断尅一块地图的坐标与失误的坐标是否重合
if (this.x==arrMaps[i].x&&this.y==arrMaps[i].y) {
//如果位置重叠,重新随机食物的位置
this.x=rand(0,xx)*this.w;
this.y=rand(0,yy)*this.h;
//重新检验新的食物有没有与身体重合
this.draw();
//如果出现重合则终止循环
return;
}
}
//绘制食物
var yf=new Image();
yf.src='img/3.jpg';
this.draw=function () {
//判断食物是否随机在蛇身上
for (var i=0;i<snake.positions.length;i++) {
if (this.x==snake.positions[i].x&&this.y==snake.positions[i].y){
//如果位置重叠,重新随机食物的位置
this.x=rand(0,xx)*this.w;
this.y=rand(0,yy)*this.h;
//重新检验新的食物有没有与身体重合
this.draw();
//如果出现重合则终止循环
return;
}
}
//绘制出食物
// context.fillStyle=randomColor();
// context.fillRect(this.x,this.y,this.w,this.h);
context.drawImage(yf,this.x,this.y,this.w,this.h);
}
}
//创建碰撞函数
function crash(obj1,obj2){
var l1 = obj1.x;
var r1 = l1 + obj1.w;
var t1 = obj1.y;
var b1 = t1 + obj1.h;
var l2 = obj2.x;
var r2 = l2 + obj2.w;
var t2 = obj2.y;
var b2 = t2 + obj2.h;
if(l1<r2 && r1>l2 && t1<b2 && b1>t2){
return true;
}else{
return false;
}
}
//实例化蛇的对象
var snake=new Snake();
snake.drawBody();
snake.drawHead();
//实例化食物对象
var food=new Food();
function animate () {
//移动
snake.move();
//检测到蛇身与食物碰撞
if (crash(snake,food)) {
// 蛇身变长
snake.isShift=false;
}
//检测蛇与边界的碰撞
// if (snake.x>canvas.width-snake.wsnake.x<0snake.y>canvas.height-snake.hsnake.y<0) {
// //终止游戏
// console.log('死');
// alert('1');
// clearInterval(time);
// }
if (snake.x>canvas.width-snake.w) {
snake.x=0;
}
if (snake.x<0) {
snake.x=canvas.width-snake.w;
}
if (snake.y>canvas.height-snake.h) {
snake.y=0;
}
if (snake.y<0) {
snake.y=canvas.height-snake.h;
}
//检测蛇与地图的碰撞
for (var i=0;i<arrMaps.length;i++) {
if (crash(arrMaps[i],snake)) {
clearInterval(time);
alert('GG');
}
}
//检测蛇与蛇蛇头的碰撞
for (var i=0;i<snake.positions.length;i++) {
console.log(snake.x);
if (snake.x==snake.positions[i].x&&snake.y==snake.positions[i].y) {
console.log(6);
clearInterval(time);
alert('GG');
}
}
//清除画布
context.clearRect(0,0,canvas.width,canvas.height);
//画蛇
snake.drawBody();
snake.drawHead();
//绘制食物
food.draw();
//绘制地图
for (var i=0;i<arrMaps.length;i++) {
arrMaps[i].draw();
}
}
//设置计时器重复执行
var time = setInterval(animate,200);
//添加键盘事件,控制同一栋的方向
document.onkeydown=function (e) {
if(!changeDir){ //只有在判断条件中才! changeDir等价于changeDire==false
return;//终止事件的执行
}
var event=ewindow.event;
switch (event.keyCode){
case 37:
if (!snake.right) {
snake.left=true;
snake.top=false;
snake.bottom=false;
}
break;
case 38:
if (!snake.bottom) {
snake.left=false;
snake.top=true;
snake.right=false;
}
break;
case 39:
if (!snake.left) {
snake.right=true;
snake.top=false;
snake.bottom=false;
}
break;
case 40:
if (!snake.top) {
snake.right=false;
snake.left=false;
snake.bottom=true;
}
break;
// default;
}
//为了避免多次快速的点击方向按键(修改方向),防止出现bug
changeDir=false;
timerDelay= setTimeout(function () {
changeDir=true;
},200);
}
</script>
</html>
打开App,阅读手记
热门评论
你好,我想问哈var arr=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0];
这段是什么意思呢,非常感谢
这行代码:var event=ewindow.event;
我觉得楼主是想这么写:var event=event||window.event;
W为什么运行会报错啊