我收到一个Exception in thread "Thread-3" java.lang.InternalError: Could not create a buffer strategy错误,该错误可以追溯到 Java 的基本代码,它可以追溯到下面第 58 ( render();) 和 77 ( this.createBufferStrategy(5);) 行的 Game 类。
任何帮助都会很棒,如果您需要查看其他类,我还将我的所有代码上传到 github (mitisme/mit)。
import java.awt.Canvas;
import java.awt.Color;
import java.awt.*;
import java.awt.image.BufferStrategy;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
private boolean isRunning = false;
private Thread thread;
private Handler handler;
//Creates background window size and holds objects by handler
public Game() {
Screen myScreen = new Screen(1280, 720, "Deed", this);
start();
handler = new Handler();
addKeyListener(new KeyInput(handler));
handler.addObject(new Player(425, 745, ID.Player, handler));
}
//starts a new thread
private void start() {
isRunning = true;
thread = new Thread(this);
thread.start();
}
// Stops current thread, and catches exceptions
private void stop() {
isRunning = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//Infinite game loop
public void run() {
this.requestFocus();
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(isRunning) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1) {
tick();
delta--;
}
render();
frames++;
if(System.currentTimeMillis() - timer > 1000) {
timer += 1000;
frames = 0;
}
}
stop();
}
LEATH
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