我需要让我的角色墙运行,但我有代码问题IEnumerator
这是用Unity 4.5.xC# 编写的代码
using UnityEngine;
using System.Collections;
public class Moving : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
public float runTime = 1.0f;
private Vector3 moveDirection = Vector3.zero;
private bool isWallL = false;
private bool isWallR = false;
private RaycastHit hitL;
private RaycastHit hitR;
private int jumpCount = 1;
IEnumerator afterRun() {
yield return new WaitForSeconds (runTime);
isWallL = false;
isWallR = false;
gravity = 20;
}
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded) {
jumpCount = 0;
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
if (Input.GetKeyDown (KeyCode.Space) && !controller.isGrounded && jumpCount <= 1) {
if (Physics.Raycast (transform.position, -transform.right, out hitL, 1)){
if (hitL.transform.tag == "Wall"){
isWallL = true;
isWallR = false;
jumpCount = 1;
gravity = 0;
StartCoroutine (afterRun);
}
}
if (Physics.Raycast (transform.position, transform.right, out hitR, 1)){
if (hitR.transform.tag == "Wall"){
isWallL = false;
isWallR = true;
jumpCount = 1;
gravity = 0;
StartCoroutine (afterRun);
}
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
预计没有错误,但我有两个:
错误CS1502:UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)'的最佳重载方法匹配有一些无效参数”和“错误CS1503:参数#1'无法将方法组'表达式转换为类型System.Collections.IEnumerator' 。
慕斯709654
jeck猫
波斯汪
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