在 WPF 中一一应用时旋转和变换不起作用

我正在旋转面板(网格)并翻转(变换)面板。当我单独执行此操作时,两者都工作正常。旋转然后翻转(或)翻转和旋转无法正常工作。

我每次都将面板旋转90度。当我旋转到 90 度时,面板的高度和宽度会发生变化。在这种情况下,如果我翻转面板,就会出现问题。180度没问题。

问题步骤 步骤 1:通过单击示例中的旋转按钮将图像旋转 90 度。您将得到以下输出。

https://img2.mukewang.com/64e174820001a41302580364.jpg

步骤2:现在通过“变换”按钮翻转图像,并将图像移动到左侧。预期输出是,它应该居中并翻转。

https://img3.mukewang.com/64e1748d00018c5406360397.jpg

您可以通过直接单击“变换”按钮来查看图像变换的差异,而无需单击“旋转”。

这是我的代码。

[XAML]:


   <Grid>

        <Grid.RowDefinitions>

            <RowDefinition/>

            <RowDefinition  Height="50"/>

        </Grid.RowDefinitions>

        <Grid x:Name="grid1" Grid.Row="0">

        <Image x:Name="image1" Source="Images/Buldingimage.jpeg"/>

        </Grid>

        <Grid Grid.Row="1">

            <Grid.ColumnDefinitions>

                <ColumnDefinition/>

                <ColumnDefinition/>

            </Grid.ColumnDefinitions>

            <Button Click="Button_Click_1" Grid.Column="0">Rotate</Button>

            <Button Click="Button_Click_2" Grid.Column="1">Transform</Button>

        </Grid>

    </Grid>

[C#]:


    double rotationAngle = 0;

    private void Button_Click_1(object sender, RoutedEventArgs e)

    {

        //Rotate

        this.rotationAngle += 90;

        this.grid1.RenderTransformOrigin = new Point(0.5, 0.5);

        this.grid1.LayoutTransform = new RotateTransform() { Angle = this.rotationAngle };

    }


    bool mIsHorizontalImageflipped = false;

    private void Button_Click_2(object sender, RoutedEventArgs e)

    {

        //Transform

        int[] value ;

        float[] origin = new float[] { 0.5f, 0.5f };

        string path = "(UIElement.RenderTransform).(ScaleTransform.ScaleX)";

        if (!this.mIsHorizontalImageflipped)

        {

            value = new int[] { 1, -1 };

            this.mIsHorizontalImageflipped = true;

        }

        else

        {

            this.mIsHorizontalImageflipped = false;

          value = new int[] { -1, 1 };

        }

        this.Animate(value, origin, path);

    }



红颜莎娜
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1回答

忽然笑

如果将该RenderTransform属性设置为 a ScaleTransform,则实际上会删除RotateTransform,反之亦然。为了能够同时应用两种转换,您可以使用TransformGroup:<Grid x:Name="grid1" Grid.Row="0">&nbsp; &nbsp; <Image x:Name="image1" Source="Images/Buldingimage.jpeg"/>&nbsp; &nbsp; <Grid.RenderTransform>&nbsp; &nbsp; &nbsp; &nbsp; <TransformGroup>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <RotateTransform x:Name="rt" />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <ScaleTransform x:Name="st" />&nbsp; &nbsp; &nbsp; &nbsp; </TransformGroup>&nbsp; &nbsp; </Grid.RenderTransform></Grid>然后,您只需像以前一样更改Angle和RotateTransform动画ScaleTransform:double rotationAngle = 0;private void Button_Click_1(object sender, RoutedEventArgs e){&nbsp; &nbsp; //Rotate&nbsp; &nbsp; this.rotationAngle += 90;&nbsp; &nbsp; this.grid1.RenderTransformOrigin = new Point(0.5, 0.5);&nbsp; &nbsp; rt.Angle = this.rotationAngle;}bool mIsHorizontalImageflipped = false;private void Button_Click_2(object sender, RoutedEventArgs e){&nbsp; &nbsp; //Transform&nbsp; &nbsp; int[] value;&nbsp; &nbsp; float[] origin = new float[] { 0.5f, 0.5f };&nbsp; &nbsp; string path = "RenderTransform.Children[1].ScaleX";&nbsp; &nbsp; if (!this.mIsHorizontalImageflipped)&nbsp; &nbsp; {&nbsp; &nbsp; &nbsp; &nbsp; value = new int[] { 1, -1 };&nbsp; &nbsp; &nbsp; &nbsp; this.mIsHorizontalImageflipped = true;&nbsp; &nbsp; }&nbsp; &nbsp; else&nbsp; &nbsp; {&nbsp; &nbsp; &nbsp; &nbsp; this.mIsHorizontalImageflipped = false;&nbsp; &nbsp; &nbsp; &nbsp; value = new int[] { -1, 1 };&nbsp; &nbsp; }&nbsp; &nbsp; this.Animate(value, origin, path);}internal void Animate(int[] value, float[] origin, string path){&nbsp; &nbsp; Storyboard sb = new Storyboard();&nbsp; &nbsp; this.grid1.RenderTransformOrigin = new Point(origin[0], origin[1]);&nbsp; &nbsp; DoubleAnimationUsingKeyFrames keyFrames = new DoubleAnimationUsingKeyFrames();&nbsp; &nbsp; SplineDoubleKeyFrame keyFrame = new SplineDoubleKeyFrame();&nbsp; &nbsp; keyFrame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0));&nbsp; &nbsp; keyFrame.Value = value[0];&nbsp; &nbsp; keyFrames.KeyFrames.Add(keyFrame);&nbsp; &nbsp; keyFrame = new SplineDoubleKeyFrame();&nbsp; &nbsp; keyFrame.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1));&nbsp; &nbsp; KeySpline keySpline = new KeySpline();&nbsp; &nbsp; keySpline.ControlPoint1 = new Point(0.64, 0.84);&nbsp; &nbsp; keySpline.ControlPoint2 = new Point(0, 1);&nbsp; &nbsp; keyFrame.KeySpline = keySpline;&nbsp; &nbsp; keyFrames.KeyFrames.Add(keyFrame);&nbsp; &nbsp; keyFrame.Value = value[1];&nbsp; &nbsp; Storyboard.SetTargetProperty(keyFrames, new PropertyPath(path));&nbsp; &nbsp; Storyboard.SetTarget(keyFrames, this.grid1);&nbsp; &nbsp; sb.Children.Add(keyFrames);&nbsp; &nbsp; sb.Begin();}
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