互换的青春
基本思路: 蛇每吃一个食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇头的运动,而蛇身子跟着蛇头走,每后一格蛇身子下一步走到上一格蛇身子的位置,以此类推。#include <stdio.h>#include <conio.h>#include <windows.h>#define BEG_X 2#define BEG_Y 1#define WID 20#define HEI 20HANDLE hout;typedef enum {UP, DOWN, LEFT, RIGHT} DIR;typedef struct Snake_body{COORD pos;//蛇身的位置struct Snake_body *next;//下一个蛇身struct Snake_body *prev;//前一个蛇身}SNAKE, *PSNAKE;PSNAKE head = NULL;//蛇头PSNAKE tail = NULL;//蛇尾//画游戏边框的函数void DrawBorder(){int i, j;COORD pos = {BEG_X, BEG_Y};for(i = 0; i < HEI; ++i){SetConsoleCursorPosition(hout, pos);for(j = 0; j < WID; ++j){if(i == 0)//第一行{if(j == 0)printf("┏");else if(j == WID - 1)printf("┓");elseprintf("━");}else if(i == HEI - 1)//最后一行{if(j == 0)printf("┗");else if(j == WID - 1)printf("┛");elseprintf("━");}else if(j == 0 || j == WID - 1)//第一列或最后一列printf("┃");elseprintf(" ");}++pos.Y;}}//添加蛇身的函数void AddBody(COORD pos){PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));pnew->pos = pos;if(!head){head = tail = pnew;}else{pnew->next = head;//新创建蛇身的next指向原先的蛇头head->prev = pnew;//原先的蛇头的prev指向新创建的蛇身head = pnew;//把新创建的蛇身作为新的蛇头}SetConsoleCursorPosition(hout, head->pos);printf("◎");}//蛇身移动的函数void MoveBody(DIR dir){PSNAKE ptmp;COORD pos = head->pos;switch(dir){case UP:if(head->pos.Y > BEG_Y + 1)--pos.Y;elsereturn;break;case DOWN:if(head->pos.Y < BEG_Y + HEI - 2)++pos.Y;elsereturn;break;case LEFT:if(head->pos.X > BEG_X + 2)pos.X -= 2;elsereturn;break;case RIGHT:if(head->pos.X < BEG_X + (WID - 2) * 2)pos.X += 2;else return;break;}AddBody(pos);//添加了一个新的蛇头ptmp = tail;//保存当前的蛇尾tail = tail->prev;if(tail)tail->next = NULL;SetConsoleCursorPosition(hout, ptmp->pos);printf(" ");free(ptmp);}int main(){int ctrl;DIR dir = RIGHT;//初始蛇的方向是向右的COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};system("color 0E");system("mode con cols=90 lines=30");hout = GetStdHandle(STD_OUTPUT_HANDLE);printf(" ------------贪吃蛇的移动------------");DrawBorder();//自定义几个蛇的身体AddBody(pos);pos.X += 2;AddBody(pos);pos.X += 2;AddBody(pos);pos.X += 2;AddBody(pos);pos.X += 2;AddBody(pos);pos.X += 2;AddBody(pos);pos.X += 2;AddBody(pos);//控制蛇的移动while(ctrl = getch()){switch(ctrl){case 'w':if(dir == DOWN)continue;dir = UP;break;case 's':if(dir == UP)continue;dir = DOWN;break;case 'a':if(dir == RIGHT)continue;dir = LEFT;break;case 'd':if(dir == LEFT)continue;dir = RIGHT;break;case 'q':return 0;}MoveBody(dir);}return 0;}扩展资料:实现逻辑1,可以设置光标,就能实现制定位置打印制定符号。2,涉及一个结构体,包含两个元素坐标元素和一个结构体指针。3,结构体串联形成链表,遍历获取成员坐标,打印符号得到蛇身。4,不断的加头,去尾,重新遍历坐标,再打印形成蛇的移动。5,食物产生的位置判定,不能越界,也不能与蛇身体重合。6,蛇的转向判定,一条规则,不允许倒退。7,转向的实现,跟行进方向决定新的关节坐标(当前头的上下左右)8,死亡检测,是否头节点坐标是否与墙壁重合,是否与身体其他关节重合。9,加速减速,设置刷新休眠时间实现。
有只小跳蛙
慢慢看吧 然后修改程序。 #define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/struct Food{int x;/*食物的横坐标*/int y;/*食物的纵坐标*/int yes;/*判断是否要出现食物的变量*/}food;/*食物的结构体*/struct Snake{int x[N];int y[N];int node;/*蛇的节数*/int direction;/*蛇移动方向*/int life;/* 蛇的生命,0活着,1死亡*/}snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){Init();/*图形驱动*/DrawK();/*开始画面*/GamePlay();/*玩游戏具体过程*/Close();/*图形结束*/}/*图形驱动*/void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/void DrawK(void){/*setbkcolor(LIGHTGREEN);*/setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/for(i=50;i<=600;i+=10)/*画围墙*/{rectangle(i,40,i+10,49); /*上边*/rectangle(i,451,i+10,460);/*下边*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*左边*/rectangle(601,i,610,i+10);/*右边*/}}/*玩游戏具体过程*/void GamePlay(void){randomize();/*随机数发生器*/food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/snake.life=0;/*活着*/snake.direction=1;/*方向往右*/snake.x[0]=100;snake.y[0]=100;/*蛇头*/snake.x[1]=110;snake.y[1]=100;snake.node=2;/*节数*/PrScore();/*输出得分*/while(1)/*可以重复玩游戏,压ESC键结束*/{while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/{if(food.yes==1)/*需要出现新食物*/{food.x=rand()()%400+60;food.y=rand()()%350+60;while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/food.x++;while(food.y%10!=0)food.y++;food.yes=0;/*画面上有食物了*/}if(food.yes==0)/*画面上有食物了就要显示*/{setcolor(GREEN);rectangle(food.x,food.y,food.x+10,food.y-10);}for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/{snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];}/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/switch(snake.direction){case 1:snake.x[0]+=10;break;case 2: snake.x[0]-=10;break;case 3: snake.y[0]-=10;break;case 4: snake.y[0]+=10;break;}for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/{if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]){GameOver();/*显示失败*/snake.life=1;break;}}if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)/*蛇是否撞到墙壁*/{GameOver();/*本次游戏结束*/snake.life=1; /*蛇死*/}if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/break;if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/{setcolor(0);/*把画面上的食物东西去掉*/rectangle(food.x,food.y,food.x+10,food.y-10);snake.x[snake.node]=-20;snake.y[snake.node]=-20;/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/snake.node++;/*蛇的身体长一节*/food.yes=1;/*画面上需要出现新的食物*/score+=10;PrScore();/*输出新得分*/}setcolor(4);/*画出蛇*/for(i=0;i<snake.node;i++)rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);delay(gamespeed);setcolor(0);/*用黑色去除蛇的的最后一节*/rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);} /*endwhile(!kbhit)*/if(snake.life==1)/*如果蛇死就跳出循环*/break;key=bioskey(0);/*接收按键*/if(key==ESC)/*按ESC键退出*/break;elseif(key==UP&&snake.direction!=4)/*判断是否往相反的方向移动*/snake.direction=3;elseif(key==RIGHT&&snake.direction!=2)snake.direction=1;elseif(key==LEFT&&snake.direction!=1)snake.direction=2;elseif(key==DOWN&&snake.direction!=3)snake.direction=4;}/*endwhile(1)*/}/*游戏结束*/void GameOver(void){cleardevice(); PrScore();setcolor(RED);settextstyle(0,0,4);outtextxy(200,200,"GAME OVER");getch()();}/*输出成绩*/void PrScore(void){ char str[10];setfillstyle(SOLID_FILL,YELLOW);bar(50,15,220,35);setcolor(6);settextstyle(0,0,2);sprintf(str,"score:%d",score);outtextxy(55,20,str);}/*图形结束*/void Close(void){ getch()();closegraph();}