我在下面做了全局函数:
global.findPlayer = function findPlayer(name) {
let players = mp.players.toArray();
for(let p in players) {
if(players[p].name == name) {
return players[p];
}
}
return null;
}
基本上,它会检查服务器中的玩家是否在线,如果在线则返回 true。问题如下:我在同一个文件中有两个命令(与全局存储位置不同的文件)并且它们都调用了该函数。其中一个有效,但另一个说它没有定义。
下面的代码有效。它检查玩家是否在线,如果他是输入命令的玩家,则将其传送到他的目标。
mp.events.addCommand("isplayeronline", (player, targetPlayer) => {
if (findPlayer(targetPlayer)) player.position = targetPlayer.position;
else player.outputChatBox("Nope")
});
下面的代码不起作用。它会检查许多错误并在经过验证时抛出错误,包括玩家是否离线。如果玩家在线并且(假设)没有错误,它会向玩家发送“Banana”。
mp.events.addCommand('admin', (player, targetPlayer, targetAdminLevel) => {
player.outputChatBox("Banana")
try {
if (player.adminLevel < 8) throw "Este comando só está disponível para administradores de nível superior a 8.";
if (!targetPlayer) throw "Uso: /admin <ID/NOME> <NÍVEL DE ADMINISTRADOR>.";
if (player.adminLevel <= targetAdminLevel) throw "Não podes promover alguém a um nível superior ao teu.";
if (!findPlayer(targetPlayer)) throw "Esse jogador não existe ou não está online."
}
catch(err) {
player.outputChatBox(`!{${corErro}}${err}`)
}
finally {
console.log("Finally")
}
});
我收到错误:ReferenceError: findPlayer is not defined
此外,尽管我犯了任何错误,但我每次都会收到消息“Banana”。我应该把消息函数放在哪里,以便它只有在没有错误的情况下才有效?
胡说叔叔
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