慕后森
(30, 30)您当前的代码是在略有不同的位置(从(0, 1)到)绘制 4 个相同大小的矩形(2, 2),因为您只是使用数组索引器作为Location坐标。简单的解决方案,使用Rectangle.Size您现在显示的值:(x, y)将 的值增加Rectangle.Location由矩形Height和定义的偏移量,将矩阵中Width的当前位置乘以这些偏移量:( 请注意,索引用于乘以高度偏移量;当然与 相反)(x, y)xyprivate int[,] matrix = new int[3, 3] { { 0, 1, 0 }, { 0, 1, 0 }, { 0, 1, 1 }};Size rectSize = new Size(30, 30);private void aCanvas_Paint(object sender, PaintEventArgs e){ int xPosition = 0; int yPosition = 0; using (var brush = new SolidBrush(Color.Tomato)) { for (var x = 0; x <= matrix.GetLength(0) - 1; x++) for (var y = 0; y <= matrix.GetLength(1) - 1; y++) { xPosition = y * rectSize.Width; yPosition = x * rectSize.Height; if (matrix[x, y] != 0) { var rect = new Rectangle(new Point(xPosition, yPosition), rectSize); e.Graphics.FillRectangle(brush, rect); } } }}使用此矩阵:private int[,] matrix = new int[3, 3] { { 0, 1, 0 }, { 0, 1, 0 }, { 1, 1, 1 }};你得到这个: