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ABOUTYOU
“库存中的所有物品都有一个出现在 listcost 中的 id”。listCost 需要与库存相同数量的项目(假设 Id 是唯一的)可能更多,才有机会返回 truecheckItemInventory.All(x => listCost.Contains(x.Id))“库存中至少有一件物品的 id 也在 listCost 中”。Listcost 至少可以只有一个 id,才有机会返回 truecheckItemInventory.Any(x => listCost.Contains(x.Id))如您所见,这些都不是您想要的,因为您似乎在说您想检查 listcost 中的每个项目是否也存在于库存中。这就像顶部代码,但反过来(“listCost 中的所有项目都存在于库存中”与“库存中的所有项目都存在于 listcost 中”我想我会先从库存中制作一本字典,除非它已经支持快速查找:var d = checkItemInventory.Select(x => new { x.Id, x.Id }).ToDictionary();var boolResult = listCost.All(lc => d.ContainsKey(lc));如果库存很小,您可以使用这种方法:listCost.All(lc => checkItemInventory.Any(cii => cii.Id == lc));请注意,在内部它可能会执行以下操作:bool all = true;foreach(lc in listCost){ bool found = false; foreach(cci in checkItemInventory) if(lc == cci.Id){ found = true; break; } all &= found; if(!all) return false;}return true;这是很多重复比较(对于 listCost 中的每个项目,都会扫描整个库存),可能会很慢编辑我要求澄清您如何存储库存和建造物品的成本。这是我做出的一个假设,以及基于它的解决方案如何工作:假设您的库存中有物品的种类和计数,说明玩家携带了多少物品:class InventoryItem{ int ItemKindId { get; set;} int CountOf { get; set; }}player.Inventory.Add(new InventoryItem() { ItemKindId = Constants.WOOD, //1 CountOf = 10 //holding 10 items of wood};player.Inventory.Add(new InventoryItem() { ItemKindId = Constants.STONE, //2 CountOf = 5 //holding 5 items of stone};假设你有一个制作斧头的配方,它需要 1 个木头和 2 个石头,但它以简单的顺序列出它们:int[] axeRecipe = new int[] { Constants.WOOD, Constants.STONE, Constants.STONE };可能最容易对配方进行分组:var recipe = axeRecipe.GroupBy(item => item)/* now we have a grouping of the recipe[item].Key as the material and a recipe[item].Count() of how much. The group is like a dictionary: recipe[Constants.WOOD] = new List<int>{ Constants.WOOD }; recipe[Constants.STONE] = new List<int>{ Constants.STONE, Constants.STONE, }; A group item has a Key and a list of objects that have that key Because my recipe was simply ints, the Key is the same number as all the items in the list*///for all items in the recipegrp.All(groupItem => //does the player inventory contain any item playerInventory.Any(inventoryItem => //where the material kind is the same as the recipe key (material) inventoryItem.ItemKindId == groupItem.Key && //and the count they have of it, is enough to make the recipe inventoryItem.CountOf >= groupItem.Count());如果需要,您当然可以将其减少为一行:axeRecipe.GroupBy(...).All(...)
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撒科打诨
您告诉我们以下内容:如何将查询转换为布尔值?我使用了“ALL (x => x)”,但没有给出我需要的答案。checkItemInventory.Where(x => listCost.Contains(x.Id));在这种情况下,listcost 将有 2 个项目,我需要检查 checkItemInventory 是否有这 2 个项目。如果您需要检查是否有任何结果,那么您可以使用:bool hasItems = checkItemInventory.Where(x => listCost.Contains(x.Id)).Any();如果您需要计算结果,您可以使用 checkItemInventory.Where(x => listCost.Contains(x.Id)).Count();
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www说
您可以使用 aJoin创建基于方法的 Linq 查询,并使用结果检查列表的长度是否大于 0。然后将其转换为布尔值。var query = checkItemInventory.Join(listCost, inventory => inventory.Id, cost => cost.Id, (inventory, cost) => new { id = inventory.Id });var count = query.ToList().Count();var b = (count > 0);
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慕运维8079593
您可以将 映射listCost到列表,int然后使用Except()andAny()来检查是否包含所有项目:bool containsAll = !listCost.Select(x => x.Id).Except(checkItemInventory).Any();