我正在为一群超级聪明的年轻爱好者教授每两周一次的编码课程。我们已经介绍了 OOP 并使用 OOP 创建了一个基于文本的冒险。
现在我打算教 PyGame 并继续使用对象,我想知道是否可以以这样一种方式构建游戏,即每个对象的代码都在一个单独的文件中?这将非常简洁且易于构建。
那么对于下面的代码,我尝试为每个对象制作单独的文件。这只是部分成功,因为绘制方法从来没有很好地工作,我相信我不能有单独的文件引用同一个 pygame 屏幕的问题。
import pygame
import random
import time
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0,0,255)
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
pygame.init()
class Paddle:
'''Class to keep players location'''
def __init__(self,x=350, y=480, width =70,height=20):
self.x = x
self.y = y
self.change_x = 0
self.change_y = 0
self.width = width
self.height = height
self.score = 0
def move(self):
self.x += self.change_x
self.y += self.change_y
def draw(self):
pygame.draw.rect(screen, BLUE, [self.x,self.y, self.width, self.height])
def check_collision(self,ball):
if ball.y>460:
if abs(35+ self.x - ball.x) < 30:
self.score += 1
ball.draw(BLUE)
ball.y = 0
ball.x = random.randint(0,650)
ball.change_y = random.randint(2,3+int(self.score/5))
class Ball:
"""Class to keep track of a ball's location and vector."""
def __init__(self,x=350,y=250,size=25):
self.x = x
self.y = y
self.change_x = 0
self.change_y = 0
self.size = size
def move(self):
self.x += self.change_x
self.y += self.change_y
def draw(self,colour = WHITE):
pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size)
# Set the height and width of the screen
size = [SCREEN_WIDTH, SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Bouncing Balls")
done = False
clock = pygame.time.Clock()
screen.fill(BLACK)
ball = Ball()
player = Paddle()
ball.change_y = 2
ball.draw()
当我有单独的文件时,这是我遇到的与屏幕相关的错误
line 20, in draw
pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size)
NameError: name 'screen' is not defined
鸿蒙传说
相关分类