无法使用 UdpClient 捕获接收到的数据报

我正在尝试向设备发送 UDP 命令并从同一设备接收 UDP 响应。发送工作正常。我可以看到数据报离开(通过 WireShark)。我还可以看到从设备返回的数据报(同样,通过 WireShark)。命令离开和响应接收之间的周转时间约为 15 毫秒。


代码


Byte[] button_click(Byte[] command) 

{

    // Device exists at a particular IP address and listens for UDP commands on a particular port

    IPEndPoint SendingEndpoint = new IPEndPoint(DEVICE_IP, DEVICE_PORT);


    // Device always sends from port 32795 to whatever port the command originated from on my machine

    IPEndPoint ReceivingEndpoint = new IPEndPoint(DEVICE_IP, 32795);


    // Sending client

    sendingClient = new UdpClient();

    sendingClient.Connect(SendingEndpoint);


    // Receiving client

    receivingClient = new UdpClient();

    receivingClient.Client.ReceiveTimeout = RECEIVE_TIMEOUT; // timeout after 4 seconds

    receivingClient.Connect(receivingEndpoint);


    // Send command and wait for response

    Byte[] response = null;

    try

    {

        sendingClient.Connect(DEVICE_IP, DEVICE_PORT);

        sendingClient.Send(command, command.Length);

        response = receivingClient.Receive(ref receivingEndpoint);

    }

    catch (SocketException e)

    {

        // If we timeout, discard SocketException and return null response

    }


    return response;

}

问题


我无法在我的应用程序中捕获收到的数据报。当我运行上面的代码时,我得到以下异常:


“连接尝试失败,因为连接方在一段时间后没有正确响应,或者连接失败,因为连接的主机没有响应。”


StackOverflow 上有类似的帖子,但似乎都没有解决我的情况。而且我已经确认我的数据包没有在我的防火墙中被清除。


我究竟做错了什么?


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2回答

慕哥6287543

我解决了这个问题。解决方案需要两件事:发送和接收客户端必须使用相同的本地端口发送客户端必须使用IPEndPoint声明的 withIPAddress.Any而接收客户端必须使用IPEndPoint声明的与我的本地机器的确切 IP 地址代码// Create endpointsIPEndPoint DeviceEndPoint = new IPEndPoint(DEVICE_IP, DEVICE_PORT);IPEndPoint localEndPointAny = new IPEndPoint(IPAddress.Any, LOCAL_PORT); // helps satisfy point 2IPEndPoint localEndPointExplicit = new IPEndPoint(IPAddress.Parse(GetLocalIPAddress()), LOCAL_PORT);  // helps satisfy point 2IPEndPoint incomingEndPoint = null; // Later populated with remote sender's info// Create sending clientUdpClient sendingClient = new UdpClient();sendingClient.ExclusiveAddressUse = false; // Going to use same port for outgoing and incoming (helps satisfy point 1)sendingClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); // helps satisfy point 1sendingClient.Client.Bind(localEndPointAny); // Any outgoing IP address will do// Create receiving clientUdpClient receivingClient = new UdpClient();receivingClient.Client.ReceiveTimeout = RECEIVE_TIMEOUT; // 4000 millisecondsreceivingClient.ExclusiveAddressUse = false; // Going to use same port for outgoing and incoming (helps satisfy point 1)receivingClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); // helps satisfy point 1receivingClient.Client.Bind(localEndPointExplicit); // Must explicitly give machine's outgoing IP address获取本地 IP 地址的代码可以在这里找到。

白猪掌柜的

如果您使用 sendClient 来接收,那么您可以获得正确的消息。原因是IP由Host+Port+Protocol组成,当发送点连接到设备并发送消息时,设备接收到Endpoint和与发送Endpoint配对的UDP。当接收客户端尝试接收消息时,由于UDP是Peer to Peer,因此没有任何反应,并且接收客户端的端口必须与发送客户端不同,因此接收客户端什么也得不到。以下是我的示例代码供您参考。        IPAddress address;        IPAddress.TryParse("127.0.0.1", out address);        IPEndPoint recPoint = new IPEndPoint(address, 13154);        // IPEndPoint sendPoint = new IPEndPoint(address, 9999);        UdpClient send = new UdpClient(9999);        send.Connect(recPoint);        Byte[] response = null;        Byte[] command = System.Text.Encoding.Default.GetBytes("NO one");        try        {            send.Send(command, command.Length);            response = send.Receive(ref recPoint);        }        catch(Exception ex) {            Console.WriteLine(ex.ToString());        }根据亚历克斯的回答,我更新了一个完整的示例代码以供参考。using System;using System.Threading;using System.Threading.Tasks;using System.Collections.Concurrent;using System.Diagnostics;using System.IO;using System.Net.Sockets;using System.Text;using System.Net;namespace console{    class Program    {        static void Main(string[] args)        {            IPAddress address;            IPAddress.TryParse("192.168.14.173", out address);            IPEndPoint recPoint = new IPEndPoint(address, 13154);            IPEndPoint recAnyPoint = new IPEndPoint(IPAddress.Any, 13154);            IPEndPoint ipPoint = new IPEndPoint(IPAddress.Parse("192.168.14.174"), 13154);            // IPEndPoint sendPoint = new IPEndPoint(address, 9999);            UdpClient send = new UdpClient();            send.ExclusiveAddressUse = false;            // no need to use the low level socketoption             // send.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);            send.Client.Bind(recAnyPoint);            send.Connect(ipPoint);            UdpClient receive = new UdpClient();            receive.ExclusiveAddressUse = false;            // receive.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);            receive.Client.Bind(recPoint);            receive.Connect(ipPoint);            Byte[] response = null;            Byte[] command = System.Text.Encoding.Default.GetBytes("NO one");            try            {                send.Send(command, command.Length);                response = receive.Receive(ref ipPoint);                Console.WriteLine(System.Text.Encoding.Default.GetString(response));            }            catch(Exception ex) {                Console.WriteLine(ex.ToString());            }        }    }}
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