using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionDetection : MonoBehaviour {
public Collision c;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
OnCollisionEnter ();
}
void OnCollisionEnter(Collision c){
if (c.gameObject.name == "Wall") {
Movement.MoveDirection = Vector2.zero;
}
}
}
我可以传递参数,Collision c但我不能将它作为参数传递回来,当我这样做时expected 3,我的屏幕上出现了一堆语法错误,例如:Expected ),Expected ;
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