这是我制作国际象棋游戏的代码。
let pawn1; //variable for object
var offset = 10;
function setup(){
createCanvas(600,600); // canvas
pawn1 = new Pawn(); // pawn1 is a new Pawn object
}
function draw(){
background(0); //black background
checkboard(); //to make an 8x8 grid
pawn1.show(); //shows pawn1 object on canvas
drag(); //allows the pawn object to be dragged
}
function Pawn(){
this.x = 25; // x position of object
this.y = 25; // y position of object
this.w = 20; // width of object
this.h = 20; // height of object
this.show = function(){
fill(255); // object is white
rect(this.x, this.y, this.w, this.h); //object is a rectangle with x,y,w,h variables
}
}
// grid maker function
function checkboard(){
for (var x = 0; x < width; x += width / 8) {
for (var y = 0; y < height; y += height / 8) {
stroke(255); //grid lines is white
strokeWeight(1); // lines drawn are 1 units thick
line(x, 0, x, height); // vertical lines
line(0, y, width, y); // horizontal lines
}
}
}
function drag(){
// if mouse is clicked down and inside of the dimensions of the object then:
if(mouseIsPressed){
if(mouseX > pawn1.x && mouseY > pawn1.y){
if(mouseX<(pawn1.x+pawn1.w) && mouseY<(pawn1.y+pawn1.h)){
//square will move with the mouse pointer
pawn1.x = mouseX - offset;
pawn1.y = mouseY - offset;
}
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>
我不知道如何确保拖动的对象何时被放下,它会在它被放入的单元格中居中。我想代码会作为一个 else 语句进入“拖动函数”,但其他比我被卡住了。任何人都可以帮忙吗?
慕妹3242003
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