编译以下代码时...
package camera
type camera struct {
position [3]float64
viewWidth int
viewHeight int
}
func (c camera) SwitchToCartesianThreeSpace(x, y int) [3]float64 { // LINE 9
var x3 float64 = 0 // view is set to the origin
var y3 float64 = float64(x) - (float64(c.viewWidth) / 2)
var z3 float64 = float64(-y) + (float64(c.viewHeight) / 2)
result := [3]float64{x3, y3, z3} // LINE 13
return result
}
...出现以下错误。
camera/camera.go:9: undefined: x
camera/camera.go:9: undefined: y
camera/camera.go:11: undefined: x
camera/camera.go:12: undefined: y
camera/camera.go:13: cannot use x3 (type float64) as type [3]float64 in array element
camera/camera.go:13: cannot use y3 (type float64) as type [3]float64 in array element
camera/camera.go:13: cannot use z3 (type float64) as type [3]float64 in array element
到目前为止,我已经编写了相当多的 Go 代码,但不明白为什么会出现第 9 行的错误或第 13 行的错误!有谁能解释一下吗?
梦里花落0921
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