我已经编码为 4x 图像将合并为单个图像,尺寸将相加,以便最终图像确保它始终有空间容纳所有 4 个图像。
// Determining width and height
int widthF = Math.Max((globeVar.width1 + globeVar.width2), (globeVar.width3 + globeVar.width4));
int heightF = Math.Max((globeVar.height1 + globeVar.height2), (globeVar.height3 + globeVar.height4));
//Getting drawing objects ready
Image img = new Bitmap(widthF, heightF);
Graphics drawing = Graphics.FromImage(img);
//paint the background to check where image is not merged
drawing.Clear(Color.Blue);
drawing.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
// Draw the image to the graphics to create the new image
// Which will be used in the onpaint background
drawing.DrawImage(globeVar.image1, 0, 0);
drawing.DrawImage(globeVar.image2, (img.Width) / 2, 0);
drawing.DrawImage(globeVar.image3, 0, (img.Height) / 2);
drawing.DrawImage(globeVar.image4, (img.Width) / 2, (img.Height) / 2);
drawing.Save();
img.Save(@globeVar.savePath, ImageFormat.Png);
drawing.Dispose();
现在代码实际上适用于以下 4 个图像:
但是当我使用这些图像时:
合并变成这样:
我到底错过了什么?
慕娘9325324
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