我正在 5.3 等真正的旧版本上构建统一游戏。我有一个主场景和一个菜单场景。每个场景都有一个控制音频的音频管理器脚本。我的问题是这个名为DontDestroyOnLoad. 更具体的问题是,当我构建游戏时,游戏运行完美,菜单也是如此,但菜单有声音而游戏没有。游戏只有一些音频管理器之外的声音,我手动放置了它们。
我的音频管理器代码在这里
using UnityEngine;
[System.Serializable]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume = 0.7f;
[Range(0.5f, 1.5f)]
public float pitch = 1f;
[Range(0f, 0.5f)]
public float randomVolume = 0.1f;
[Range(0f, 0.5f)]
public float randomPitch = 0.1f;
public bool loop = false;
private AudioSource source;
public void SetSource(AudioSource _source)
{
source = _source;
source.clip = clip;
source.loop = loop;
}
public void Play()
{
source.volume = volume * (1 + Random.Range(-randomVolume / 2f, randomVolume / 2f));
source.pitch = pitch * (1 + Random.Range(-randomPitch / 2f, randomPitch / 2f));
source.Play();
}
public void Stop()
{
source.Stop();
}
}
public class AudioManager : MonoBehaviour
{
public static AudioManager instance;
[SerializeField]
Sound[] sounds;
void Awake()
{
if (instance != null)
{
if (instance != this)
{
Destroy(this.gameObject);
}
}
else
{
instance = this;
DontDestroyOnLoad(this);
}
}
void Start()
{
for (int i = 0; i < sounds.Length; i++)
{
GameObject _go = new GameObject("Sound_" + i + "_" + sounds[i].name);
_go.transform.SetParent(this.transform);
sounds[i].SetSource(_go.AddComponent<AudioSource>());
}
PlaySound("Music");
}
倚天杖
慕虎7371278
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