所以我想使用 VAO 和 VBO 绘制一个形状,我认为我做的一切都是正确的,但是每当我运行我的代码时,我都会得到带有清晰颜色的窗口。在调用创建功能之前尝试初始化三角形时,我遇到了一个问题,我是否缺少一些开始绘图的函数?
这是我的代码:
int vaoId, vboId, vertexCount;
float[] vertices = {
// Left bottom triangle
-0.5f, 0.5f,
-0.5f, -0.5f,
0.5f, -0.5f,};
private void init() {
if (!glfwInit()) {
throw new IllegalStateException("Failed to Initialize GLFW!");
}
int width = 1000;
int height = 1000;
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
window = glfwCreateWindow(width, height, "App", NULL, NULL);
if (window == 0) {
throw new IllegalStateException("Failed to create Window!");
}
GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowPos(window, (videoMode.width() - width) / 2, (videoMode.height() - height) / 2);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
initTriangle();
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while (!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT); // clear the framebuffer
glBindVertexArray(vaoId);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
glDisableVertexAttribArray(0);
glBindVertexArray(0);
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
希望大家帮帮忙,万分感谢。
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