我有以下代码:
using UnityEngine;
using UnityEngine.AI;
using System.Collections;
public class AutoPilot : MonoBehaviour {
public Transform[] points;
private int destPoint = 0;
private NavMeshAgent agent;
void Start () {
agent = GetComponent<NavMeshAgent>();
// Disabling auto-braking allows for continuous movement
// between points (ie, the agent doesn't slow down as it
// approaches a destination point).
GotoNextPoint();
}
void GotoNextPoint() {
// Returns if no points have been set up
if (points.Length == 0)
return;
// Set the agent to go to the currently selected destination.
agent.destination = points[destPoint].transform.position;
// Choose the next point in the array as the destination,
// cycling to the start if necessary.
destPoint = (destPoint + 1) % points.Length;
}
void Update () {
// Choose the next destination point when the agent gets
// close to the current one.
if (!agent.pathPending && agent.remainingDistance < 2f)
GotoNextPoint();
}
}
我经过航路点的地方,代理跟踪它们,但是当我到达最后一个航路点时,如何使它重新启动?继续前进?可以通过某种方式重置还是最好的方法是什么?
忽然笑
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