我在pygame中制作了用于单击事件的按钮,但是存在问题。当我单击鼠标按钮并在按钮边界之间移动鼠标时,单击事件会重复发生。我只想单击一下,直到释放鼠标按钮。我怎样才能做到这一点?
import pygame,time
pygame.init()
x,y = (200,300)
pencere = pygame.display.set_mode((x,y))
pygame.display.set_caption("Click")
white = (255,255,255)
black = (0,0,0)
black2 = (30,30,30)
class Counter:
count = 0
def click(self):
self.count += 1
number = Counter()
def text_objects(text, font, color):
textSurface = font.render(text, True, color)
return textSurface, textSurface.get_rect()
def button(msg,x,y,w,h,c,ic,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
pygame.draw.rect(pencere, c,(x,y,w,h))
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText, white)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
pencere.blit(textSurf, textRect)
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(pencere, ic,(x,y,w,h))
if click[0] == 1 != None:
action()
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText, white)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
pencere.blit(textSurf, textRect)
def loop():
cikis = False
while not cikis:
for event in pygame.event.get():
if event.type == pygame.QUIT:
cikis = True
pygame.quit()
quit()
pencere.fill(white)
smallText = pygame.font.Font("freesansbold.ttf",50)
textSurf, textRect = text_objects(str(number.count), smallText, black)
textRect.center = ((x/2)), (30)
pencere.blit(textSurf, textRect)
button("Click",0,100,200,200,black,black2,number.click)
pygame.display.update()
loop()
pygame.quit()
quit()
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