从另一个脚本访问变量/函数
Enemy_Stats & Character_Stats
void OnCollisionEnter(Collision collision){
if (collision.gameObject.tag == "Enemy")
{
collision.gameObject.GetComponent<Enemy_Stats>().Health =
collision.gameObject.GetComponent<Enemy_Stats>().Health
- gameObject.GetComponent<Character_Stats>().AttackDamage;
if (collision.gameObject.GetComponent<Enemy_Stats>().Health <= 0)
{
Destroy(collision.gameObject);
}
}}collision.Health?
侃侃尔雅
沧海一幻觉
牧羊人nacy
Cats萌萌
随时随地看视频慕课网APP