白衣非少年
从我的狄沙克申请:// Ensures the shake is strong enough on at least two axes before declaring it a shake.// "Strong enough" means "greater than a client-supplied threshold" in G's.static BOOL L0AccelerationIsShaking(UIAcceleration* last, UIAcceleration* current, double threshold) {
double
deltaX = fabs(last.x - current.x),
deltaY = fabs(last.y - current.y),
deltaZ = fabs(last.z - current.z);
return
(deltaX > threshold && deltaY > threshold) ||
(deltaX > threshold && deltaZ > threshold) ||
(deltaY > threshold && deltaZ > threshold);}@interface L0AppDelegate : NSObject <UIApplicationDelegate> {
BOOL histeresisExcited;
UIAcceleration* lastAcceleration;}@property(retain) UIAcceleration* lastAcceleration;@end@implementation L0AppDelegate- (void)applicationDidFinishLaunching:(UIApplication *)application {
[UIAccelerometer sharedAccelerometer].delegate = self;}- (void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
if (self.lastAcceleration) {
if (!histeresisExcited && L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.7)) {
histeresisExcited = YES;
/* SHAKE DETECTED. DO HERE WHAT YOU WANT. */
} else if (histeresisExcited && !L0AccelerationIsShaking(self.lastAcceleration, acceleration, 0.2)) {
histeresisExcited = NO;
}
}
self.lastAcceleration = acceleration;}// and proper @synthesize and -dealloc boilerplate code@end计量学防止抖动事件多次触发,直到用户停止抖动。