呼啦一阵风
这里有一些正确的代码,在C+中。它假定一个二维向量类。class vec2 {float x,y;},本质上是通过运算符来添加、减法、缩放等,以及一个距离和点乘积函数。x1 x2 + y1 y2).float minimum_distance(vec2 v, vec2 w, vec2 p) {
// Return minimum distance between line segment vw and point p
const float l2 = length_squared(v, w); // i.e. |w-v|^2 - avoid a sqrt
if (l2 == 0.0) return distance(p, v); // v == w case
// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
// We clamp t from [0,1] to handle points outside the segment vw.
const float t = max(0, min(1, dot(p - v, w - v) / l2));
const vec2 projection = v + t * (w - v); // Projection falls on the segment
return distance(p, projection);}编辑:我需要一个Javascript实现,所以这里没有依赖项(或注释,但它是上面的一个直接端口)。点表示为x和y属性。function sqr(x) { return x * x }function dist2(v, w) { return sqr(v.x - w.x) + sqr(v.y - w.y) }function distToSegmentSquared(p, v, w) {
var l2 = dist2(v, w);
if (l2 == 0) return dist2(p, v);
var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
t = Math.max(0, Math.min(1, t));
return dist2(p, { x: v.x + t * (w.x - v.x),
y: v.y + t * (w.y - v.y) });}function distToSegment(p, v, w) { return Math.sqrt(distToSegmentSquared(p, v, w))
; }编辑2:我需要一个Java版本,但更重要的是,我需要3D版本而不是2d版本。float dist_to_segment_squared(float px, float py, float pz, float lx1, float ly1, float lz1, float lx2, float ly2, float lz2) {
float line_dist = dist_sq(lx1, ly1, lz1, lx2, ly2, lz2);
if (line_dist == 0) return dist_sq(px, py, pz, lx1, ly1, lz1);
float t = ((px - lx1) * (lx2 - lx1) + (py - ly1) * (ly2 - ly1) + (pz - lz1) * (lz2 - lz1)) / line_dist;
t = constrain(t, 0, 1);
return dist_sq(px, py, pz, lx1 + t * (lx2 - lx1), ly1 + t * (ly2 - ly1), lz1 + t * (lz2 - lz1));}