UYOU
我猜题主是使用 Executors.newCachedThreadPool();这个方法来创建线程池的吧,不知道你有没有点进去这个方法看看里面是怎么来创建线程池的。我就来帮你看下源码。创建线程池最终调用的是这个方法。
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler)
来看下这几个参数corePoolSize :核心线程数量,就算线程的状态是闲置也不会销毁maximumPoolSize: 最大线程数量keepAliveTime :超出核心线程的数量可以闲置多久,超过这个时间就销毁了unit :keepAliveTime的单位workQueue: 从泛型可以看出来里面装的都是Runnable,而且是一个阻塞的队列ThreadFactory: 线程工厂RejectedExecutionHandler: 任务拒绝策略,有四种可选
1、直接丢弃(DiscardPolicy)
2、丢弃队列中最老的任务(DiscardOldestPolicy)。
3、抛异常(AbortPolicy)
4、将任务分给调用线程来执行(CallerRunsPolicy)。
然后再看execute方法
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
但是,如果我们多次调用线程的start()方法,程序会崩溃的,而且Thread类也没有类似SetRunnable之类的方法,那么请问线程池是怎样做到的呢?
线程池是先找到一个闲置的线程,然后从workQueue这个阻塞队列中拿到你提交的任务(Runnable)然后去跑。(理想状态)
另外,当需要重复开启同样的线程时,最佳实践是什么?
当然是使用线程池咯,可以设置核心线程数量为1。