犯罪嫌疑人X
设置材质是深度测试设置为false后就好了,但是具体深度测试是个啥我还没太明白 var pMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 20, map: THREE.ImageUtils.loadTexture('./bubble.png'), // blending: THREE.AdditiveBlending, transparent: true, depthTest: false