绘制圆球匀速下落时每一次的速度比上一次更快,越来越快,不知道问题出在哪里。求解,谢谢各位了。
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var ball =
{
x:0,
y:0,
r:15,
vy:12,
vx:12
}
var drawCircle = function (x,y,r,color)
{
context.clearRect(0,0,canvas.width,canvas.height);
context.lineWidth = '5';
context.beginPath();
context.arc(x,y,r,0,Math.PI*2,false);
context.strokeStyle = 'rgba(120,150,170,0.5)';
context.fillStyle = color;
context.closePath();
context.stroke();
context.fill();
}
var update = function ()
{
ball.y +=ball.vy;
if (ball.y >= canvas.height - ball.r)
{
ball.y = canvas.height - ball.r;
ball.x -= ball.vx;
}
}
this.onclick = function (event)
{
ball.x = event.clientX;
ball.y = event.clientY;
setInterval(function ()
{
drawCircle(ball.x,ball.y,ball.r,'blue');
update();
},100);
}
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