#include "clockLayer.h" bool clockLayer::init() { Size winSize = Director::getInstance()->getWinSize();//获取窗口大小 MenuItemLabel * menuItem = MenuItemLabel::create(Label::createWithSystemFont ("back","",32),CC_CALLBACK_1(clockLayer::menuCallBack,this)); menuItem->setPosition(Vec2(winSize.width*0.9,winSize.height*0.9));//屏幕右上角 auto menu = Menu::create(menuItem,NULL); menu->setPosition(Point::ZERO); this->addChild(menu); ahour = Sprite::create("resource\shi.png"); ahour->setPosition(Vec2(winSize.width/2,winSize.height/2)); ahour->setScale(0.5);//图片较大,缩放成原来的0.5倍 this->addChild(ahour); aminute = Sprite::create("resource/fen.jpg"); aminute->setPosition(Vec2(winSize.width/2,winSize.height/2)); aminute->setScale(0.5);//图片较大,缩放成原来的0.5倍 this->addChild(aminute); asecond = Sprite::create("resource/miao.jpg"); asecond->setPosition(Vec2(winSize.width/2,winSize.height/2)); asecond->setScale(0.5);//图片较大,缩放成原来的0.5倍 this->addChild(asecond); abackground = Sprite::create("resource\background.jpg"); // abackground = Sprite::createWithSpriteFrame("resource\background.jpg"); // abackground = Sprite::create("Mygame\resource\HelloWorld.png"); abackground->setPosition(Vec2(winSize.width*0.5,winSize.height*0.5)); abackground->setScale(0.5);//图片较大,缩放成原来的0.5倍 this->addChild(abackground,1); return true; } void clockLayer::menuCallBack(Ref *pSender) { } void clockLayer::timeUpdate(float dt) { }
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