function getStyle(obj,attr){
if(obj.currentStyle){
return obj.currentStyle[attr];
}else{
return getComputedStyle(obj,false)[attr];
}
}
//startMove(obj,{attr1:iTarget,attr2:iTarget},fn);
var alpha = 30;
function startMove(obj,json,fn){
var flag = true;//假设
clearInterval(obj.timer);
obj.timer=setInterval(function(){
for (var attr in json){
//1.取当前值
var icur = 0;
if(attr == 'opacity'){
icur = Math.round(parseFloat(getStyle(obj,attr))*100);
}else{
icur=parseInt(getStyle(obj,attr));
}
//2.算速度
var speed=(json[attr]-icur)/8;
speed=speed>0?Math.ceil(speed):Math.floor(speed);
//3.检测停止
if(icur!=json[attr]){
flag = false;
}
if(attr == 'opacity'){
obj.style.filter = 'alpha(opacity:'+(icur + speed)+')'
obj.style.opacity = (icur + speed)/100;
}else{
obj.style[attr]=icur+speed+'px';
}
}
if(flag){
clearInterval(obj.timer);
if(fn){
fn();
}
}
},30);
}
怪盗饭团