求个鼠标交互移动画布的源码

来源:2-4 Canvas基础 使用滑杆交互

whatfor

2015-08-20 17:30

有那个,,,鼠标交互的源码么?那个确实有点难啊 ,,,自己弄了下弄得有点乱0.0.0.0.0

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3回答

  • qq_轻斟浅醉_1
    2018-09-05 16:50:20

    <html lang="en">

    <head>

    <meta charset="UTF-8">

    <meta name="viewport" content="width=device-width, initial-scale=1.0">

    <meta http-equiv="X-UA-Compatible" content="ie=edge">

    <title>canvasImage</title>

    </head>

    <body style="background: black;">

    <canvas id="canvas" width="800" height="800" style="border: 1px solid #aaa; display: block; margin: 50px auto;">

    当前浏览器不支持Canvas,请更换浏览器后在试

    </canvas>

    <input type="range" id="scale-range" min="0.5" max="3.0" step="0.01" value="1.5" name="" style="display: block; margin: 20px auto; width: 800;" id="">

    </body>

    <script>

    var canvas = document.getElementById('canvas');

    var context = canvas.getContext('2d');

    var slider = document.getElementById('scale-range');

    var image = new Image()

    var oldX = 0, oldY = 0, offX = 0, offY = 0;

    window.onload = function () {

    canvas.width = 1152;

    canvas.height = 768;

    image.src = './images/img-lg.jpg';

    var scale = slider.value;

    image.onload = function () {

    // context.drawImage(image, 0, 0, canvas.width, canvas.height);

    drawImageByScale(scale);


    slider.onmousemove = function () {

    scale = slider.value;

    if (scale <= 1) {

    offX = 0;

    offY = 0;

    }

    drawImageByScale(scale);

    }

    canvas.onmousedown = function (e) {

    oldX = e.offsetX - offX;

    oldY = e.offsetY - offY;

    drawImageByScale(scale, e)

    canvas.onmousemove = function (e) {

    if (scale > 1) {

    drawImageByScale(scale, e)

    }

    }

    canvas.onmouseup = function () {

    canvas.onmousemove = null;

    }

    }

    }

    }

    function drawImageByScale (scale, e) {

    context.clearRect(0, 0, canvas.width, canvas.height);


    var imageWidth = canvas.width * scale;

    var imageHeight = canvas.height * scale;

    var dx = canvas.width * (1 - scale) / 2;

    var dy = canvas.height * (1 - scale) / 2;

    if (e) {

    offX = e.offsetX - oldX;

    offY = e.offsetY - oldY;

    }

    if (scale > 1) {

    if (offX < dx) {

    offX = dx

    }

    if (offX > -dx) {

    offX = -dx

    }

    if (offY < dy) {

    offY = dy

    }

    if (offY > -dy) {

    offY = -dy

    }

    }

    dx += offX;

    dy += offY;

    context.drawImage(image, dx, dy, imageWidth, imageHeight);

    }

    </script>

    </html>


  • 慕少7991526
    2016-08-16 23:37:15



    <!doctype html>

    <html>

       <head>

          <meta charset="UTF-8"/>

     <style>

     body{

    background-color:black;

     }

     #canvas{

       display:block;

    margin:0 auto;

    border:1px solid #aaa;

     }

     input[type="range"]{

    display:block;

    width:800px;

    margin:20px auto;

     }

     </style>

       </head>

       <body>

          <canvas id="canvas"></canvas>

     <input type="range" id="range" min="0.5" max="3.0" step="0.01" value="0.5"/>

     <script type="text/javascript">

        var canvas=document.getElementById("canvas");

    var slider=document.getElementById('range');

    var cxt=canvas.getContext('2d');

    var img=new Image();


    window.onload=function(){

    canvas.width=1152;

    canvas.height=768;

    var scale=slider.value;

    var oldoffx=0;

    var oldoffy=0;//保存总的偏移

    img.src="img.jpg";

    img.onload=function(){

    drawImageByScale(scale,0,0);

    slider.onmousemove=function(){

    scale=slider.value;

    drawImageByScale(scale,0+oldoffx,0+oldoffy);

    console.log("slide move");

    }

    var mouseStatus=0;

    var ox,oy;

    oldoffx=0;

    oldoffy=0;

    var line_x,line_y;

    canvas.onmousedown=function(e){

    var ev=window.event||e;

    if(scale>1.0){

    //alert("图片处于放大状态且被按下鼠标");

    mouseStatus=1;

    ox=ev.pageX;

    oy=ev.pageY;

    }

    }

    canvas.onmousemove=function(e){

    var ev=window.event||e;

    var _x,_y;

    if(mouseStatus==1 && scale>1.0){

    _x=ev.pageX;

    _y=ev.pageY;

    line_x=ox-_x;

    line_y=oy-_y;

    drawImageByScale(scale,oldoffx+line_x,oldoffy+line_y);

    }

    }

    canvas.onmouseup=function(){

    if(mouseStatus==1 && scale>1.0){

    mouseStatus=0;

    oldoffx+=line_x;

    oldoffy+=line_y;

    }


    }

    canvas.onmouseout=function(){

    if(mouseStatus==1 && scale>1.0){

    mouseStatus=0;

    oldoffx+=line_x;

    oldoffy+=line_y;

    }

    }


    }

    }

    function drawImageByScale(scale,off_x,off_y){

    var imgWidth=1152*scale;

    var imgHeight=768*scale;

    var dx=canvas.width/2-imgWidth/2;

    var dy=canvas.height/2-imgHeight/2;

    cxt.clearRect(0,0,canvas.width,canvas.height);

    cxt.drawImage(img,dx-off_x,dy-off_y,imgWidth,imgHeight);

    }

     </script>

       </body>

    </html>


  • cesiya23
    2015-12-06 21:53:43

    课程右侧-资料下载

Canvas玩转图像处理

canvas系列第三课,学会编写图像算法,一起玩转图像处理吧

60329 学习 · 124 问题

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