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来源:7-1 简易扑克牌游戏

慕慕309619

2015-01-13 14:17

package com.puke;

public class Poker {
	/**
	 * 扑克类
	 */
	private String num;   //扑克点
	private String flower;  //扑克花
	private String poker;   //一张扑克
	public  Poker(String pnum,String pflower) {
		this.num = pnum;
		this.flower = pflower;
		this.poker = pflower+pnum;
	}
	
	/**
	 * 获取扑克点数
	 * @return
	 * 由于根据默认字符串的比较规则  10是比2 . 3 .  4 ....9 要小的   
	 * 字符串的默认排序规则是  先排数字第一位  如果相等比较第二位 .. 然后在大写字母   小写字母  依次类推
	 * 这里的  10 J Q K A  要返回一个数字类型的字符串 用来给扑克排序 
	 */
	public String getPokerNum(){
		if (this.num == "10") {
			this.num = "91";
		}else if (this.num == "J") {
			this.num = "92";
		}else if (this.num == "Q") {
			this.num = "93";
		}else if (this.num == "K") {
			this.num = "94";
		}else if (this.num == "A") {
			this.num = "1";
		}
		return this.num;
	}
	
	/**
	 * 获取扑克的花
	 * @return
	 */
	public String getPokerFlower(){
	    return this.flower;	
	}
	
	@Override
	public String toString() {
		return  poker;
	}
	@Override
	public int hashCode() {
		final int prime = 31;
		int result = 1;
		result = prime * result + ((flower == null) ? 0 : flower.hashCode());
		result = prime * result + ((num == null) ? 0 : num.hashCode());
		return result;
	}
	@Override
	public boolean equals(Object obj) {
		if (this == obj)
			return true;
		if (obj == null)
			return false;
		if (!(obj instanceof Poker))
			return false;
		Poker other = (Poker) obj;
		if (flower == null) {
			if (other.flower != null)
				return false;
		} else if (!flower.equals(other.flower))
			return false;
		if (num == null) {
			if (other.num != null)
				return false;
		} else if (!num.equals(other.num))
			return false;
		return true;
	}
}

==================================================================
package com.puke;

import java.util.Comparator;

public class PokerComparator implements Comparator<Poker> {
	/**
	 * 比较规则类
	 */
	@Override
	//比较优先级 先比较点数  点数相同再比较花色
	public int compare(Poker arg0, Poker arg1) {
	    String num0 = ((Poker) arg0).getPokerNum();
	    String num1 = ((Poker) arg1).getPokerNum();
	    int ret = 0;
	    if((ret = num0.compareTo(num1)) == 0){
	    	String flw0 = ((Poker) arg0).getPokerFlower();
	    	String flw1 = ((Poker) arg1).getPokerFlower();
	    	ret = flw0.compareTo(flw1);
	    }
	    return ret;
	}

}
===============================================================

package com.puke;

import java.util.ArrayList;
import java.util.List;
/**
 * 玩家类
 * @author momo1a@qq.com
 * 
 *
 */

public class Player {
	private int ID;    //玩家ID
	private String name;  //玩家名字
	private List<Poker>  pokerCard;  //玩家手牌集合
	
	/**
	 * 无参构造
	 */
	public  Player() {
	}
	
	/**
	 * 初始化玩家
	 * @param ID  玩家ID
	 * @param name  玩家用户名
	 * 初始化手牌类
	 */
	public  Player(int ID,String name) {
		this.pokerCard = new ArrayList<Poker>();
		this.ID = ID;
		this.name = name;
	}
	
	/**
	 * 获取用户ID
	 * @return  用户ID
	 */
	public int  getPlayerID(){
		return this.ID;
	}
	
	
	/**
	 * 设置用户ID
	 * @param ID
	 */
	public void setPlayerID(int ID) {
		this.ID = ID;
	}
	
	/**
	 * 获取用户名
	 * @return 用户名
	 */
	public String getPlayerName(){
		return this.name;
	}
	
    /**
     * 设置用户名
     * @param name
     */
	public void setPlayerName(String name) {
		this.name = name;
	}
	
	/**
	 * 设置玩家手牌
	 * @param poker  
	 * 
	 */
	public void setPokerCard(Poker poker){
		this.pokerCard.add(poker);
	}
	
	
	
	/**
	 * 获取玩家手牌
	 * @return 玩家手牌集合
	 */
	public List<Poker> getPokerCard(){
		return this.pokerCard;
	}
	
	@Override
	public String toString() {
		return  name;
	}
}
===============================================================
package com.puke;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.Scanner;

 
public class PlayGame {
	private String numbers[]={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
    private String flowers[]={"方块","梅花","红桃","黑桃"};
    private List<Poker> pokerList;    //一副扑克的集合
    private List<Player> players;     //玩家集合
    private List<Poker> maxPokerList;  //出牌的集合  (也就是各自拿来比较那张大牌的集合)
    /**
     * 无参构造方法 初始化一副扑克
     */
    public PlayGame(){
    	players = new ArrayList<Player>();
    	pokerList = new ArrayList<Poker>();
    	maxPokerList = new ArrayList<Poker>();
    	System.out.println("-----------创建扑克牌----------");
    	for (int i = 0; i < flowers.length; i++) {
			for (int j = 0; j < numbers.length; j++) {
				Poker poker = new Poker(numbers[j], flowers[i]);
				this.pokerList.add(poker);  //创建一张扑克就添加到扑克的集合
			}
		}
        System.out.println("-----------扑克牌创建成功----------");
    	System.out.println("为:"+this.pokerList);
    }
    
    
    /**
     * 洗牌功能
     */
    
    public void washPoker() {
		System.out.println("---------开始洗牌------------");
		for (int i = 0; i < pokerList.size(); i++) {
			Random random = new Random();
			int j = random.nextInt(pokerList.size());
			Poker temp = pokerList.get(i);    //用一个变量保存 i位置的一张扑克
			pokerList.set(i, pokerList.get(j));  //用j位置(随机长生)的扑克替换i位置的扑克
			pokerList.set(j, temp);  //j位置的扑克就替换成原来i位置的扑克
		}
		System.out.println("---------洗牌结束!-----------");
		
	}
    
    /**
     * 创建玩家 并把玩家添加到玩家集合
     * 输入玩家的id必须为数字类型
     * 
     */
    public void createPlayer(){
    	Scanner input = new Scanner(System.in);
    	this.washPoker();          //洗牌
    	System.out.println("请输入两位玩家的ID和用户名");
    	for (int i = 0; i < 2; i++) {
			System.out.println("输入第"+(i+1)+"位玩家ID:");
			int ID = 0;
			try {
	    	    ID = input.nextInt();
	    	    System.out.println("输入第"+(i+1)+"位玩家用户名:");
			} catch (Exception e) {
				System.out.println("请输入整数类型ID!!!");
				this.createPlayer();
			}	    	
	    	String name = input.next(); 
	    	players.add(new Player(ID, name));   //添加用户到用户集合中
    	} 
    	//输出欢迎字样
    	for (int i = 0; i < players.size(); i++) {
		    System.out.println("----欢迎玩家:"+players.get(i));
		}
    }
    /**
     * 发牌功能
     * 从第一张开始发牌  轮流拿牌 各自发两张牌
     */
    public void perPokerCard(){
    	System.out.println("-----开始发牌------");
    	for (int i = 0, n=0; i < 2; i++) {
			for (int j = 0; j < players.size(); j++,n++) {
				this.players.get(j).setPokerCard(this.pokerList.get(n));
				System.out.println("----玩家:"+players.get(j)+"-拿牌");
			}
		}
    	System.out.println("------发牌结束!!!------");
    }
    
    /**
     * 开始玩游戏 比大小
     * 比手牌大小的规则来自PokerComparator类
     * 先比玩家的点数  A<2<3<4<5<6<7<8<9<10<J<Q<K
     * 如果点数相同 在比较花色 方块<梅花<红桃<黑桃
     */
    public void playGame(){
    	System.out.println("----开始游戏...-----");
    	for (int i = 0; i < players.size(); i++) {
			System.out.println("玩家:"+players.get(i)+"最大的手牌为:"+ Collections.max(this.players.get(i).getPokerCard(),new PokerComparator()));
			maxPokerList.add(Collections.max(this.players.get(i).getPokerCard(),new PokerComparator())); //添加各自的大牌到一个List
		}
    	Poker winPoker = Collections.max(maxPokerList, new PokerComparator());  //比较大牌的List集合 决出 最大的一张扑克
    	//判断最大那张扑克属于谁的 谁就是胜利者
    	for (int i = 0; i < players.size(); i++) {
			if (players.get(i).getPokerCard().contains(winPoker)) {
				System.out.println("---------玩家:"+players.get(i)+"获胜 !---------");
			}
		}
    	System.out.println("各自玩家的手牌为:");
    	for (int i = 0; i < players.size(); i++) {
			System.out.println(players.get(i)+":"+players.get(i).getPokerCard());
		}
    }

}
==================================================================

package com.puke;

public class ShowPlay {
    /**
     * main()方法
     * @param args
     */
	public static void main(String[] args) {
		PlayGame showpoker = new PlayGame(); //初始化游戏  新建52张扑克
		showpoker.createPlayer(); //新建玩家
		showpoker.perPokerCard(); //发牌
		showpoker.playGame();  //玩游戏 比大小
	}

}


写回答 关注

3回答

  • Dason
    2016-02-20 00:07:43

    // 创建一副牌

    public class Poker {

    private String num;//点数

    private String flower;//花色

    private String poker;//一张牌


    public Poker(String pnum,String pflower){

    this.num=pnum;

    this.flower=pflower;

    this.poker=num+flower;

    }

    // 用字符的比较规则,10比2,3,4...要小

    public String getnum(){

    if(num=="10"){

    num="91";

    }

    else if(num=="J"){

    num="92";

    }

    else if(num=="Q"){

    num="93";

    }

    else if(num=="K"){

    num="94";

    }

    else if(num=="A"){

    num="1";

    }

    return this.num;

    }



    public String getFlower() {

    return flower;

    }





    @Override

    public String toString() {

    return poker;

    }


    @Override

    public int hashCode() {

    final int prime = 31;

    int result = 1;

    result = prime * result + ((flower == null) ? 0 : flower.hashCode());

    result = prime * result + ((num == null) ? 0 : num.hashCode());

    return result;

    }


    @Override

    public boolean equals(Object obj) {

    if (this == obj)

    return true;

    if (obj == null)

    return false;

    if (!(obj instanceof Poker))

    return false;

    Poker other = (Poker) obj;

    if (flower == null) {

    if (other.flower != null)

    return false;

    } else if (!flower.equals(other.flower))

    return false;

    if (num == null) {

    if (other.num != null)

    return false;

    } else if (!num.equals(other.num))

    return false;

    return true;

    }



    }

    import java.util.ArrayList;

    import java.util.List;





    public class Player{

    private int id;

    private String name;

    private List<Poker>pokercard;

    // 无参构造

    public Player(){

    }

    // 初始化玩家,手牌

    public Player(int id,String name){

    this.id = id;

    this.name = name;

    this.pokercard = new ArrayList<Poker>();

    }

    public int getId() {

    return id;

    }

    public void setId(int id) {

    this.id = id;

    }

    public String getName() {

    return name;

    }

    public void setName(String name) {

    this.name = name;

    }

    public List<Poker> getPokercard() {

    return this.pokercard;

    }

    public void setPokercard(Poker poker) {

    this.pokercard.add(poker);

    }

    @Override

    public String toString() {

    return "Player [name=" + name + "]";

    }



    }

    import java.util.Comparator;



    public class PokerComparator implements Comparator<Poker> {


    public int compare(Poker o1, Poker o2) {

    String num1=(String)o1.getnum();

    String num2=(String)o2.getnum();

    int c=0;

    if((c=num1.compareTo(num2))==0){

    String flower1=(String )o1.getFlower();

    String flower2=(String )o2.getFlower();

    c=flower1.compareTo(flower2);

    }

    return c;

    }


    }

    import java.util.ArrayList;

    import java.util.Collections;

    import java.util.List;

    import java.util.Random;

    import java.util.Scanner;


    public class PlayGame {

    private String[] flower = { "方块", "梅花", "红心", "黑桃" };

    private String[] num = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10",

    "J", "Q", "K" };

    // 牌集合

    private List<Poker> pokers;

    // 玩家集合

    private List<Player> players;

    // 大牌集合

    private List<Poker> maxcards;

    private Scanner scanner;


    // 初始化牌、

    public PlayGame() {

    pokers = new ArrayList<Poker>();

    players = new ArrayList<Player>();

    maxcards = new ArrayList<Poker>();

    System.out.println("创建扑克牌");

    for (int i = 0; i < flower.length; i++) {

    for (int j = 0; j < num.length; j++) {

    Poker poker = new Poker(flower[i], num[j]);

    this.pokers.add(poker);

    }

    }

    System.out.println("创建成功" + pokers);


    }


    // 初始化玩家

    public void CreatePlayers() {

    scanner = new Scanner(System.in);

    this.WashCard();

    for (int i = 0; i < 2; i++) {

    System.out.println("请输入第" + (i + 1) + "位玩家ID");

    int id = 0;

    try {

    id = scanner.nextInt();

    System.out.println("请输入第" + (i + 1) + "位玩家姓名");

    } catch (Exception o) {

    System.out.println("请输入整数型ID");

    this.CreatePlayers();

    }

    String name = scanner.next();

    players.add(new Player(id, name));

    }

    for (int i = 0; i < players.size(); i++) {

                System.out.println("----欢迎玩家:"+players.get(i));

    }


    }// 洗牌


    public void WashCard() {

    System.out.println("开始洗牌");

    for (int i = 0; i < pokers.size(); i++) {

    Random random = new Random();

    int j = random.nextInt(pokers.size());

    Poker temp = pokers.get(i);

    pokers.set(i, pokers.get(j));

    pokers.set(j, temp);

    }

    System.out.println("洗牌结束");

    }


    // 拿牌

    public void TakeCard() {

    for (int i = 0, n = 0; i < 2; i++) {

    // 每人依次拿牌

    for (int j = 0; j < players.size(); j++, n++) {

    this.players.get(j).setPokercard(this.pokers.get(n));

    System.out.println("玩家" + players.get(j) + "拿牌");

    }

    }

    System.out.println("结束发牌");


    }


    // 比较大小

    public void playGame(){

        System.out.println("开始游戏");

       

          for (int i = 0; i < players.size(); i++) {

                System.out.println("玩家:"+players.get(i)+"最大的手牌为:"+ Collections.max(this.players.get(i).getPokercard(),new PokerComparator()));

                maxcards.add(Collections.max(this.players.get(i).getPokercard(),new PokerComparator())); //添加各自的大牌到一个List

              }

            

    }//比较大牌的List集合 决出 最大的一张扑克

    public void playGame2(){

    //     判断大牌集合中最大牌

        Poker winPoker=Collections.max(maxcards, new PokerComparator());

        for(int i=0;i<players.size();i++){

        if(players.get(i).getPokercard().contains(winPoker)){

        System.out.println("胜出的玩家是:"+players.get(i));

        }

        }

        System.out.println("玩家各自的手牌是");

        for(int i=0;i<players.size();i++){

        System.out.println(players.get(i).getPokercard());

        }

        }

    }


    public class GaneTest {


    public static void main(String[] args) {

    PlayGame pg=new PlayGame();

    pg.CreatePlayers();

    pg.playGame();

    pg.playGame2();


    }


    }

    ------------------------------------------------------------------------------------------------------------

    创建扑克牌

    创建成功[方块A, 方块2, 方块3, 方块4, 方块5, 方块6, 方块7, 方块8, 方块9, 方块10, 方块J, 方块Q, 方块K, 梅花A, 梅花2, 梅花3, 梅花4, 梅花5, 梅花6, 梅花7, 梅花8, 梅花9, 梅花10, 梅花J, 梅花Q, 梅花K, 红心A, 红心2, 红心3, 红心4, 红心5, 红心6, 红心7, 红心8, 红心9, 红心10, 红心J, 红心Q, 红心K, 黑桃A, 黑桃2, 黑桃3, 黑桃4, 黑桃5, 黑桃6, 黑桃7, 黑桃8, 黑桃9, 黑桃10, 黑桃J, 黑桃Q, 黑桃K]

    开始洗牌

    洗牌结束

    请输入第1位玩家ID

    1

    请输入第1位玩家姓名

    s

    请输入第2位玩家ID

    2

    请输入第2位玩家姓名

    f

    ----欢迎玩家:Player [name=s]

    ----欢迎玩家:Player [name=f]

    开始游戏

    Exception in thread "main" java.util.NoSuchElementException

    at java.util.ArrayList$Itr.next(Unknown Source)

    at java.util.Collections.max(Unknown Source)

    at PlayGame.playGame(PlayGame.java:88)//上面黑体部分

    at GaneTest.main(GaneTest.java:8)

    求解救啊

  • Youngguava
    2015-04-15 20:36:48

    之前寒假在家写的,代码比较啰嗦,求批评指正

    package pokergame;


    import java.util.ArrayList;

    import java.util.InputMismatchException;

    import java.util.Iterator;

    import java.util.Random;

    import java.util.Scanner;


    //使用int来表示扑克,点数为2-14,花色为100-400,如104即为方片4

    class Poker{

    private int color;

    private int num;

    private int poker;

    private String colorString;

    private String numString;

    //设置扑克的花色和点数

    public Poker(int color,int num) {

    this.color = color;

    this.num = num;

    this.poker = color*100+num;

    }

    public Poker(){

    }

    //将扑克的花色与点数提取出来

    public Poker(int pokerint){

    this.num = pokerint%100;

    this.color = pokerint/100;

    }

    public int getPoker() {

    return poker;

    }

    //将int表示的扑克转换为字符串

    public String toStringPoker(int pokerint){

    num = pokerint%100;

    color = pokerint/100;

    if (num == 11) {

    this.numString = "J";

    } else if (num == 12) {

    this.numString = "Q";

    }else if (num == 13) {

    this.numString = "K";

    }else if (num == 14) {

    this.numString = "A";

    }else {

    this.numString = num+"";

    }

    switch (color) {

    case 1:

    this.colorString = "方片";

    break;

    case 2:

    this.colorString = "梅花";

    break;

    case 3:

    this.colorString = "红桃";

    break;

    case 4:

    this.colorString = "黑桃";

    break;

    }

    return (colorString+numString);

    }

    }


    //玩家类,用来表示玩家

    class Player{

    private int ID;

    private String name;

    //玩家的手牌集合,用ArrayList来表示

    ArrayList<Integer> poker = new ArrayList<>(); 

    Poker pk = new Poker();

    //用来存储玩家最大的手牌

    private int maxPoker;


    public int getID() {

    return ID;

    }

    public void setID(int iD) {

    ID = iD;

    }

    public String getName() {

    return name;

    }

    public void setName(String name) {

    this.name = name;

    }


    public ArrayList<Integer> getPoker() {

    return poker;

    }


    public void setPoker(ArrayList<Integer> poker) {

    this.poker = poker;

    }

    //将玩家的手牌转换为字符串并输出,index代表玩家的第几张手牌

    public String getPokerString(int index){

    return pk.toStringPoker(poker.get(index));

    }

    public int getMaxPoker() {

    return maxPoker;

    }

    public void setMaxPoker(int maxPoker) {

    this.maxPoker = maxPoker;

    }

    }



    public class PlayGame {


    ArrayList<Integer> poker;

    //用来存放洗牌后的扑克

    int poker1[];

    //创建两个玩家的对象

    Player player1;

    Player player2;


    public PlayGame(){

    this.poker =  new ArrayList<>();

    this.poker1 = new int[52];

    this.player1 = new Player();

    this.player2 = new Player();

    }


    //创建一副扑克,将其放在ArrayList集合中

    public void makePoker(){

    for (int i = 1; i <= 4; i++) {

    for (int j = 2; j <= 14; j++) {

    poker.add(new Poker(i,j).getPoker());

    }

    }

    }


    //将创建好的扑克输出到屏幕上

    public void getPoker(){

    Poker pk = new Poker();

    System.out.print("为:[");

    for (Iterator<Integer> iterator = poker.iterator(); iterator.hasNext();) {

    Integer integer = (Integer) iterator.next();

    System.out.print(pk.toStringPoker(integer)+" ");

    }

    System.out.println("]");

    }


    //用来将排序后的ArrayList的扑克打乱顺序并放在poker1数组中

    public void shuffle(){

    //将ArrayList的扑克先全部复制到poker1数组中

    for (int i = 0; i < poker1.length; i++) {

    poker1[i] = poker.get(i);

    }

    //打乱poker1中扑克

    Random rd = new Random();

    for (int i = 0; i < 52; i++) {

    int rdnum = rd.nextInt(52);

    poker1[i] = poker1[i] + poker1[rdnum];

    poker1[rdnum] = poker1[i] - poker1[rdnum];

    poker1[i] = poker1[i] - poker1[rdnum];

    }

    }


    //用来创建玩家的方法

    public void makePlayer(Player player){

    int ID;

    System.out.print("输入ID:");

    @SuppressWarnings("resource")

    Scanner scanner = new Scanner(System.in);

    while (true) {

    try {

    if (scanner.hasNext()) {

    ID = scanner.nextInt();

    player.setID(ID);

    }

    break;

    } catch (InputMismatchException e) {

    scanner.next();

    System.out.println("ID应该为整数");

    }

    }

    System.out.print("输入姓名:");

    if (scanner.hasNext()) {

    player.setName(scanner.next());

    }

    }

    //找出一个玩家手中最大的牌

    public String comparPoker(Player player){

    if (player.poker.get(0)%100 > player.poker.get(1)%100) {

    player.setMaxPoker(player.poker.get(0));

    return player.pk.toStringPoker(player.poker.get(0));

    }else if (player.poker.get(0)%100 < player.poker.get(1)%100) {

    player.setMaxPoker(player.poker.get(1));

    return player.pk.toStringPoker(player.poker.get(1));

    }else if (player.poker.get(0)/100 > player.poker.get(1)/100) {

    player.setMaxPoker(player.poker.get(0));

    return player.pk.toStringPoker(player.poker.get(0));

    }else if (player.poker.get(0)/100 < player.poker.get(1)/100) {

    player.setMaxPoker(player.poker.get(1));

    return player.pk.toStringPoker(player.poker.get(1));

    }else {

    player.setMaxPoker(player.poker.get(0));

    return player.pk.toStringPoker(player.poker.get(0));

    }

    }

    //将两个玩家手中最大的牌做比较,找出其中的赢家

    public String comparPoker(Player player1,Player player2){

    if (player1.getMaxPoker()%100 > player2.getMaxPoker()%100) {

    return player1.getName();

    }else if (player1.getMaxPoker()%100 < player2.getMaxPoker()%100) {

    return player2.getName();

    }else if (player1.getMaxPoker()/100 > player2.getMaxPoker()/100) {

    return player1.getName();

    }else if (player1.getMaxPoker()/100 < player2.getMaxPoker()/100) {

    return player2.getName();

    }else {

    return "平手";

    }

    }

    public static void main(String[] args) {

    PlayGame pg = new PlayGame();

    System.out.println("----------创建一副扑克牌----------");

    pg.makePoker(); 

    System.out.println("----------扑克牌创建成功---------");

    pg.getPoker();

    System.out.println("--------开始洗牌---------");

    pg.shuffle();

    System.out.println("--------洗牌结束---------");

    System.out.println("--------创建玩家---------");

    System.out.println("请输入第一位玩家的ID和姓名:");

    pg.makePlayer(pg.player1);

    System.out.println("请输入第二位玩家的ID和姓名:");

    pg.makePlayer(pg.player2);

    System.out.println("\n欢迎玩家"+pg.player1.getName());

    System.out.println("欢迎玩家"+pg.player2.getName());

    System.out.println("\n--------开始发牌---------");

    pg.player1.poker.add(pg.poker1[0]);

    System.out.println("玩家"+pg.player1.getName()+"拿牌");

    pg.player2.poker.add(pg.poker1[1]);

    System.out.println("玩家"+pg.player2.getName()+"拿牌");

    pg.player1.poker.add(pg.poker1[2]);

    System.out.println("玩家"+pg.player1.getName()+"拿牌");

    pg.player2.poker.add(pg.poker1[3]);

    System.out.println("玩家"+pg.player2.getName()+"拿牌");

    System.out.println("--------发牌结束----------");

    System.out.println("--------开始游戏----------");

    System.out.println("玩家"+pg.player1.getName()+"的最大的手牌为"+pg.comparPoker(pg.player1));

    System.out.println("玩家"+pg.player2.getName()+"的最大的手牌为"+pg.comparPoker(pg.player2));

    String resultString = pg.comparPoker(pg.player1, pg.player2);

    if (resultString != "平手") {

    System.out.println("----------玩家"+resultString+"获胜----------");

    }else {

    System.out.println("------------平手-------------");

    }

    System.out.println("玩家各自的手牌为:");

    System.out.println(pg.player1.getName()+"["+pg.player1.pk.toStringPoker(pg.player1.poker.get(0))+","+pg.player1.pk.toStringPoker(pg.player1.poker.get(1))+"]");

    System.out.println(pg.player2.getName()+"["+pg.player2.pk.toStringPoker(pg.player2.poker.get(0))+","+pg.player2.pk.toStringPoker(pg.player2.poker.get(1))+"]");

    }


    }


  • Youngguava
    2015-01-25 18:46:43

    我觉得不用String,用int来存储扑克牌比较好处理

    Youngg... 回复一念执著

    我下面的回答有贴上我这样处理的代码,寒假在家写的,代码比较啰嗦~~~~

    2015-04-15 20:37:38

    共 4 条回复 >

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