慕移动9209807
2019-04-23 09:09
切换字体颜色的代码
private int evaluate(float progress, int startValue, int endValue) {
int startA = (startValue >> 24) & 0xff;
int startR = (startValue >> 16) & 0xff;
int startG = (startValue >> 8) & 0xff;
int startB = startValue & 0xff;
int endA = (endValue >> 24) & 0xff;
int endR = (endValue >> 16) & 0xff;
int endG = (endValue >> 8) & 0xff;
int endB = endValue & 0xff;
return (int)((startA + (int) progress * (endA - startA))) << 24 |
(int)((startR + (int) progress * (endR - startR))) << 16 |
(int)((startG + (int) progress * (endG - startG))) << 8 |
(int) ((startB + (int) progress * (endB - startB)));
}

if (positionOffset > 0) {
TabView left = mTabs.get(position);
TabView right = mTabs.get(position + 1);
left.setProgress((1 - positionOffset));
right.setProgress(positionOffset);
}
private int evaluate(float fraction, int startValue, int endValue) {
int startInt = (Integer) startValue;
float startA = ((startInt >> 24) & 0xff) / 255.0f;
float startR = ((startInt >> 16) & 0xff) / 255.0f;
float startG = ((startInt >> 8) & 0xff) / 255.0f;
float startB = ( startInt & 0xff) / 255.0f;
int endInt = (Integer) endValue;
float endA = ((endInt >> 24) & 0xff) / 255.0f;
float endR = ((endInt >> 16) & 0xff) / 255.0f;
float endG = ((endInt >> 8) & 0xff) / 255.0f;
float endB = ( endInt & 0xff) / 255.0f;
// convert from sRGB to linear
startR = (float) Math.pow(startR, 2.2);
startG = (float) Math.pow(startG, 2.2);
startB = (float) Math.pow(startB, 2.2);
endR = (float) Math.pow(endR, 2.2);
endG = (float) Math.pow(endG, 2.2);
endB = (float) Math.pow(endB, 2.2);
// compute the interpolated color in linear space
float a = startA + fraction * (endA - startA);
float r = startR + fraction * (endR - startR);
float g = startG + fraction * (endG - startG);
float b = startB + fraction * (endB - startB);
// convert back to sRGB in the [0..255] range
a = a * 255.0f;
r = (float) Math.pow(r, 1.0 / 2.2) * 255.0f;
g = (float) Math.pow(g, 1.0 / 2.2) * 255.0f;
b = (float) Math.pow(b, 1.0 / 2.2) * 255.0f;
return Math.round(a) << 24 | Math.round(r) << 16 | Math.round(g) << 8 | Math.round(b);
}
没有看出来哪里有问题
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