qq_慕桂英518206
2019-03-22 14:01
html:
<!DOCTYPE HTML>
<html>
<head>
<meate charset="utf-6">
<title>tinyHeart</title>
<style type="text/css">
body{
padding-top:10px;
}
.all_bg{
width:800px;
height:600px;
margin:0 auto;
}
#allcanvas{
position:reative;
width:800px;
height:600px;
margin:0px;
}
#canvas1{
position:absolute;
bottom:0;
left:0;
zindex:1;
}
#canvas2{
position:absolute;
bottom:0;
left:0;
zindex:0;
}
</style>
</head>
<body>
<div class="all_bg">
<div id="allcanvas">
<canvas id="canvas1" width="800" height="600"></canvas>
<canvas id="canvas2" width="800" height="600"></canvas>
</div>
</div>
<script type="text/javascript" src="js/main.js"></script>
<script type="text/javascript" src="js/commonFunctions.js"></script>
<script type="text/javascript" src="js/background.js"></script>
<script type="text/javascript" src="js/ane.js"></script>
<script type="text/javascript" src="js/fruit.js"></script>
</body>
<html>
main.js:
var can1;
var can2;
var ctx1;
var ctx2;
var canWidth;
var canHeight;
var lastTime;
var deltaTime;
var bgPic= new Image();
document.body.onload=game;
function game(){
init();
lastTime=Date.now();
deltaTime=0;
gameloop();
}
function init(){
//获得canvas context
can1 = document.getElementById("canvas1");
ctx1 = can1.getContext('2d'); //fishes dust UI circle
can2 = document.getElementById("canvas2");
ctx2 = can2.getContext('2d'); //background ane fruits
bgPic.src="./src/background.jpg";
canWidth=can1.width;
canHeight=can1.height;
ane = new aneObj();
ane.init();
fruit=new fruitObj();
fruit.init();
}
function gameloop(){
window.requestAnimFrame(gameloop);
var now=Date.now();
deltaTime= now - lastTime;
lastTime=now;
drawBackground();
ane.draw();
fruit.draw();
}
background.js:
function drawBackground(){
ctx2.drawImage(bgPic,0,0,canWidth,canHeight);
}
把最后的background.js改为这样就可以显示图片了。
bgPic.onload = function() {
ctx2.drawImage(bgPic, 0, 0, canWidth, canHeight);
}
<!DOCTYPE HTML> 改为 <!DOCTYPE THML>
刷新一下试试
HTML5小游戏---爱心鱼(上)
92348 学习 · 551 问题
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