很奇怪,我的图片不能放大,也不能缩小

来源:2-4 Canvas基础 使用滑杆交互

慕粉3462803

2016-08-08 13:43

<!doctype html>

<html>

<head>

<meta charset="utf-8">

<title>无标题文档</title>


<style>body{background:#92787A;}</style>

</head>


<body>

<canvas id="canvas" style="display:block;margin:0 auto;border:1px solid #E31E21;"></canvas>


<input type="range" min="0.5" max="3.0" step="0.01" value="1.0" id="scale-range" style="display:block;margin:20px auto;width:800px;">

<script>

var canvas=document.getElementById("canvas");

var context=canvas.getContext("2d");

var slider=document.getElementById("scale-range");

var img=new Image();

window.onload=function(){

canvas.width=60

canvas.height=60

var scale=slider.value

img.src="https://ss0.baidu.com/6ONWsjip0QIZ8tyhnq/it/u=1295276964,880279267&fm=58&s=3377E832C644AB01268BDBBB0300502D"//图片地址

img.onload=function(){//图片加载

//context.drawImage(img,0,0)

//context.drawImage(img,-16,-5,90,70)

drawImageByScale(scale)

slider.onmousemove=function(){

scale=slider.value

drawImageByScale(scale)//创建一个新函数

}}}//图像初始的x.y坐标,画布的宽,高(context.drawImage(img,dx,dy,dw,dh))

function drawImageByScale(scale){

var imageWidth=60*scale


var imageHeight=60*scale

var   dx=canvas.width/2-imageWidth/2

var   dy=canvas.height/2-imageHeight/2

context.clearRect(0,0,60,60)

context.drawImage(img,0,0,60,60)}

</script>

</body>

</html>


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2回答

  • 狐小鱼
    2016-08-08 16:39:30
    已采纳

    context.drawImage(img,0,0,60,60)}改成context.drawImage(img,0,0,imageWidth,imageHeight)

    慕粉3462...

    非常感谢!

    2016-08-09 09:32:10

    共 1 条回复 >

  • 杜新明
    2016-11-22 16:27:21

    应该是改成

    context.drawImage(img,0,0,60,60)}改成context.drawImage(img,dx,dy,imageWidth,imageHeight)

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