化骨神石
2016-08-03 13:38
html代码如下: <!DOCTYPE html> <html> <head> <title>canvas</title> <meta charset="utf-8"> <link rel="stylesheet" type="text/css" href="blur.css"> <script src="http://libs.baidu.com/jquery/2.1.4/jquery.min.js" type="text/javascript"></script> </head> <body> <div id="blur-div"> <img id="blur-image" src="image.jpg"/> <canvas id="canvas"> </canvas> </div> <script type="text/javascript" src="blur.js"></script> </body> </html> JS代码如下 var canvasWidth = 600 var canvasHeight = 900 var canvas = document.getElementById("canvas") var context = canvas.getContext("2d") canvas.width = canvasWidth canvas.height = canvasHeight //引入图片 var image = new Image() //剪辑区域 var clippingRegion = {x: 300 , y: 300 , r: 50} image.src = "image.jpg" //加载完成图片后进行初始化操作 image.onload = function(e){ initCanvas() } //初始化后将image图像绘制在canvas中 function initCanvas(){ draw( image , clippingRegion ) } function setClippingRegion( clippingRegion ){ context.beginPath() context.arc( clippingRegion.x , clippingRegion.y , clippingRegion.r , 0 , Math.PI*2 , false ) context.clip() } //绘制图像 function draw( image , clippingRegion ){ //清空内容 context.clearRect(0 , 0 , canvas.width , canvas.height) //存储当前状态 canvas.save() //绘制图像之前将剪辑区域设置好 setClippingRegion( clippingRegion ) //从左上角即0.0的位置绘制图像,因为图像和canvas大小一样,所以无需更改大小 context.drawImage(image , 0 , 0) //绘制结束状态恢复 context.restore() }
第60行代码错了
你写的是canvas.save()
应该是context.save();
Canvas玩儿转红包照片
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