飞天意大利面神兽
2016-07-13 09:47
如题?这节课的原理到底是啥?按道理,直接设置定时器那不就会动了吗?
老师前面就说过,setInterval()中的两个函数,是一个设置动画的基本框架。多年的开发经验。。。。。。。
尼玛。。。原来还有一句,
canvas clearRect() 方法
。。。。可我还是不懂老师为什么要那样写
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title></title> </head> <script type="text/javascript" src="digit.js"></script> <script type="text/javascript" src="my_1.js"></script> <body> <canvas id="canvas" style="border: 1px solid gray;margin: 50px auto;display: block;"> 当前浏览器不支持Canvas,请更换浏览器再试 </canvas> </body> </html>
var r=6; var wd=120; var showtime; const endTime=new Date(2016,6,14,18,47,52); window.onload=function(){ var canvas=document.getElementById("canvas"); var context=canvas.getContext("2d"); canvas.height=768; canvas.width=1366; setInterval(function(){ MyTime(context) } ,50); } function MyTime(ct){ var nowtime=new Date(); var showtime=endTime.getTime()-nowtime.getTime(); if(showtime<=0){ showtime=0; } showtime=Math.round(showtime/1000); var hours=parseInt(showtime/3600), minutes=parseInt((showtime/60)%60), seconds=parseInt(showtime%60); console.log('一'+hours); console.log('二'+minutes); console.log('三'+seconds); mycanvas(0,0,ct,parseInt(hours/10)); mycanvas(wd,0,ct,parseInt(hours%10)); mycanvas(wd*2,0,ct,10); mycanvas(wd*3,0,ct,parseInt(minutes/10)); mycanvas(wd*4,0,ct,parseInt(minutes%10)); mycanvas(wd*5,0,ct,10); mycanvas(wd*6,0,ct,parseInt(seconds/10)); mycanvas(wd*7,0,ct,parseInt(seconds%10)); } function mycanvas(X,Y,ct,num){ ct.fillStyle='red'; for(var y=0;y<digit[num].length;y++) for(var x=0;x<digit[num][y].length;x++){ if(digit[num][y][x]==1){ ct.beginPath(); ct.arc(X+x*(r+2)*2+(r+2),Y+y*(r+2)*2+(r+2),r,0,2*Math.PI); ct.closePath(); ct.fill(); } } }
不对。。。其实也可以。。。我自己写错了,可新的问题就是,随着时间变化,画布被填满了。。。
var WINDOW_WIDTH = 1024; var WINDOW_HEIGHT = 768; var RADIUS = 8; var MARGIN_TOP = 60; var MARGIN_LEFT = 30; const endTime = new Date(2014,6,11,18,47,52); var curShowTimeSeconds = 0 window.onload = function(){ var canvas = document.getElementById('canvas'); var context = canvas.getContext("2d"); canvas.width = WINDOW_WIDTH; canvas.height = WINDOW_HEIGHT; curShowTimeSeconds = getCurrentShowTimeSeconds() setInterval( function(){ render( context ); update(); } , 50 ); } function getCurrentShowTimeSeconds() { var curTime = new Date(); var ret = endTime.getTime() - curTime.getTime(); ret = Math.round( ret/1000 ) return ret >= 0 ? ret : 0; } function update(){ var nextShowTimeSeconds = getCurrentShowTimeSeconds(); var nextHours = parseInt( nextShowTimeSeconds / 3600); var nextMinutes = parseInt( (nextShowTimeSeconds - nextHours * 3600)/60 ) var nextSeconds = nextShowTimeSeconds % 60 var curHours = parseInt( curShowTimeSeconds / 3600); var curMinutes = parseInt( (curShowTimeSeconds - curHours * 3600)/60 ) var curSeconds = curShowTimeSeconds % 60 if( nextSeconds != curSeconds ){ curShowTimeSeconds = nextShowTimeSeconds; } } function render( cxt ){ cxt.clearRect(0,0,WINDOW_WIDTH, WINDOW_HEIGHT); var hours = parseInt( curShowTimeSeconds / 3600); var minutes = parseInt( (curShowTimeSeconds - hours * 3600)/60 ) var seconds = curShowTimeSeconds % 60 renderDigit( MARGIN_LEFT , MARGIN_TOP , parseInt(hours/10) , cxt ) renderDigit( MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , parseInt(hours%10) , cxt ) renderDigit( MARGIN_LEFT + 30*(RADIUS + 1) , MARGIN_TOP , 10 , cxt ) renderDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10) , cxt); renderDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10) , cxt); renderDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , cxt); renderDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10) , cxt); renderDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10) , cxt); } function renderDigit( x , y , num , cxt ){ cxt.fillStyle = "rgb(0,102,153)"; for( var i = 0 ; i < digit[num].length ; i ++ ) for(var j = 0 ; j < digit[num][i].length ; j ++ ) if( digit[num][i][j] == 1 ){ cxt.beginPath(); cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1) , y+i*2*(RADIUS+1)+(RADIUS+1) , RADIUS , 0 , 2*Math.PI ) cxt.closePath() cxt.fill() } }
炫丽的倒计时效果Canvas绘图与动画基础
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