,_0022
2016-05-14 18:08
var chessBoard = []; var over = false; var me = true; //赢法数组 var wins = []; //赢法的统计数组 var mywin = []; var computerwin = []; for (var i=0; i<15; i++) { chessBoard[i] = []; for(var j=0; j<15; j++){ chessBoard[i][j] = 0; } } for(var i=0; i<15; i++){ wins[i] = []; for (var j=0; j<15; j++){ wins[i][j] = []; } } var count = 0; for (var i = 0; i<15; i++) { for(var j=0; j<11; j++){ for(var k=0; k<5; k++){ wins[i][j+k][count] = true; } count++; } } for (var i = 0; i<15; i++) { for(var j=0; j<11; j++){ for(var k=0; k<5; k++){ wins[j+k][i][count] = true; } count++; } } for (var i = 0; i<11; i++) { for(var j=0; j<11; j++){ for(var k=0; k<5; k++){ wins[i+k][j+k][count] = true; } count++; } } for (var i = 0; i<11; i++) { for(var j=14; j>3; j--){ for(var k=0; k<5; k++){ wins[i+k][j-k][count] = true; } count++; } } //console.log(count); for(var i=0; i<count; i++){ mywin[i] = 0; computerwin[i] = 0; } var chess = document.getElementById('chess'); var context = chess.getContext('2d'); /*getContext() context.strokeStyle = "#BFBFBF" var logo = new Image(); logo.src = "Images/1.jpg"; logo.onload = function() { context.drawImage(logo,0,0,450,450); drawChessBoard(); } var drawChessBoard = function() { for(var i=0;i<15;i++){ context.moveTo(15+30*i,15); context.lineTo(15+30*i,435); context.stroke(); context.moveTo(15,15+30*i); context.lineTo(435,15+30*i); context.stroke(); } } var oneStep = function(i, j, me) { context.beginPath(); context.arc(15 + i*30,15 + j*30, 13, 0, 2 * Math.PI); context.closePath(); var gradient = context.createRadialGradient(15 + i*30 + 2, 15 + j*30 - 2, 13, 15 + i*30 + 2,15 + j*30 - 2, 0); if(me) { gradient.addColorStop(0,"#0A0A0A"); gradient.addColorStop(1,"#636766"); } else { gradient.addColorStop(0,"#D1D1D1"); gradient.addColorStop(1,"#F9F9F9"); } context.fillStyle = gradient; context.fill(); } chess.onclick = function(e) { if(over) { return; } if(!me){ return; } var x = e.offsetX; var y = e.offsetY; var i = Math.floor(x / 30); var j = Math.floor(y / 30); if(chessBoard[i][j] == 0){ oneStep(i, j, me); chessBoard[i][j] = 1; for(var k=0; k<count; k++){ if(wins[i][j][k]) { mywin[k]++; computerwin[k] = 6; if(mywin[k] == 5) { window.alert("你赢了"); over = true; } } } if(!over) { me = !me; computerAI(); } } } var computerAI = function() { var myScore = []; var computerScore = []; var max = 0; var u = 0, v = 0; for(var i=0; i<15; i++){ myScore[i] = []; computerScore = []; for(var j=0; j<15; j++){ myScore[i][j] = 0; computerScore[i][j] = 0; } } for(var i=0; i<15; i++) { for(var j=0; j<15; j++) { if(chessBoard[i][j] == 0){ for(var k=0; k<count; k++) { if(wins[i][j][k]) { if(mywin[k] == 1){ myScore[i][j] += 200; } else if(mywin[k] == 2) { myScore[i][j] += 400; } else if(mywin[k] == 3) { myScore[i][j] += 2000; } else if(mywin[k] == 4) { myScore[i][j] += 10000; } if(computerwin[k] == 1){ computerScore[i][j] += 220; } else if(computerwin[k] == 2) { computerScore[i][j] += 420; } else if(computerwin[k] == 3) { computerScore[i][j] += 2100; } else if(computerwin[k] == 4) { computerScore[i][j] += 20000; } } } if(myScore[i][j] > max) { max = myScore[i][j]; u = i; v = j; } else if(myScore[i][j] == max) { if(computerScore[i][j] > computerScore[u][v]) { u = i; v = j; } } if(computerScore[i][j] > max) { max = computerScore[i][j]; u = i; v = j; } else if(computerScore[i][j] == max) { if(myScore[i][j] > myScore[u][v]) { u = i; v = j; } } } } } oneStep(u, v, false); chessBoard[u][v] = 2; for(var k=0; k<count; k++){ if(wins[u][v][k]) { computerwin[k]++; mywin[k] = 6; if(computerwin[k] == 5) { window.alert("计算机赢了"); over = true; } } } if(!over) { me = !me; } }
你点击一次后没报错?
你贴的代码第154行 电脑分数数组初始化那一步错了,应该是 computerScore[i] = []; (你写的是 computerScore = [];)
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