假面圣骑士
2016-04-03 14:30
var chessBoard = [];
var me = true;
var over = false;
//赢法数组
var wins = [];
//赢法统计数组
var myWin = [];
var computerWin = [];
for(var i = 0;i < 15;i++){//ÅжÏÊÇ·ñÂä×Ó
chessBoard[i] = [];
for(var j = 0;j < 15;j++){
chessBoard[i][j] = 0;
}
}
for(var i = 0;i<15;i++){
wins[i] = [];
for(var j = 0;j<15;j++){
wins[i][j] = [];
}
}
//横线赢法
var count = 0;
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i][j+k][count] = true;
}
count++;
}
}
//竖线赢法
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[j+k][i][count] = true;
}
count++;
}
}
//斜线赢法
for(var i=0;i<11;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i+k][j+k][count] = true;
}
count++;
}
}
//反斜线赢法
for(var i=0;i<11;i++){
for(var j=14;j>3;j--){
for(var k=0;k<5;k++){
wins[i+k][j-k][count] = true;
}
count++;
}
}
console.log(count);
for(var i = 0;i<count;i++){
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var kongfu = new Image();
kongfu.src="images/kongfu.png";
kongfu.onload = function(){
context.drawImage(kongfu,0,0,450,450);
drawChessBoard();
}
var drawChessBoard = function(){
for(var i = 0;i<15;i++){
context.moveTo(15 + 30*i,15);
context.lineTo(15+30*i,435);
context.stroke();
context.moveTo(15 ,15+ 30*i);
context.lineTo(435,15+30*i);
context.stroke();
}
}
var oneStep = function(i,j,me){
context.beginPath();
context.arc(15 + 30*i,15 + 30*j,13,0,2*Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + 30*i + 2,15 + 30*j - 2,13,15 + 30*i + 2,15 + 30*j - 2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onelick = function(e){
if(over){
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chessBoard[i][j] == 0){
oneStep(i,j,me);
chessBoard[i][j] = 1;
for(var k =0;k<count;k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k] = 6;
if(myWin[k] == 5){
window.alert("你赢了!");
over = true;
}
}
}if(!over){
me = !me;
computerAI();
}
}
}
var computerAI = function(){
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0,v = 0;
for(var i =0;i<15;i++){
myScore[i] = [];
computerScore[i] = [];
for(var j = 0;j<15;j++){
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for(var i = 0;i<15;i++){
for(var j = 0,j<15;j++){
if(chessBoard[i][j] == 0){
for(var k = 0;k<count;k++){
if(wins[i][j][k]){
if(myWin[k] == 1){
myScore[i][j] += 200;
}else if(myWin[k] == 2){
myScore[i][j] += 400;
}else if(myWin[k] == 3){
myScore[i][j] += 2000;
}else if(myWin[k] == 4){
myScore[i][j] += 10000;
}
if(computerWin[k] == 1){
computerScore[i][j] += 220;
}else if(computerWin[k] == 2){
computerScore[i][j] += 420;
}else if(computerWin[k] == 3){
computerScore[i][j] += 2100;
}else if(computerWin[k] == 4){
computerScore[i][j] += 20000;
}
}
}
if(myScore[i][j] > max){
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j] == max){
if(computerScore[i][j] > computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j] > max){
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j] == max){
if(myScore[i][j] > myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
oneStep(u,v,false);
chessBoard[u][v] = 2;
for(var k =0;k<count;k++){
if(wins[u][v][k]){
computerWin[k]++;
myWin[k] = 6;
if(computerWin[k] == 5){
window.alert("计算机赢了!");
over = true;
}
}
}if(!over){
me = !me;
}
}最后变成了这样

同学你好,两个地方改一下
1、152行,j=0后面的逗号改成分号
2、106行,是chess.onclick
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