下载资源有问题呢

来源:2-1 页面代码编写

Grace_wang328

2016-02-14 15:11

资源下载为什么提示有病毒呢

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1回答

  • 思思_0003
    2016-03-08 10:11:51

    直接代码发你吧

    main.js

    var can;

    var ctx;


    var w;

    var h;


    var padLeft = 100;

    var padTop = 100;


    var girlWidth = 600;

    var girlHeight = 300;


    var deltaTime;

    var lastTime;


    var girlPic = new Image();

    var starPic = new Image();


    var stars = [];

    var num = 30;


    var alive = 0;


    var switchy = false;


    function init() {

    can = document.getElementById("canvas");

    ctx = can.getContext("2d");


    w = can.width;

    h = can.height;


    document.addEventListener('mousemove', mousemove, false);


    girlPic.src = "src/girl.jpg";

    starPic.src = "src/star.png";


    for (var i = 0; i < num; i++) {

    stars[i] = new starObj();

    stars[i].init();

    }


    lastTime = Date.now();

    gameLoop();

    }


    function gameLoop() {

    window.requestAnimFrame(gameLoop);

    var now = Date.now();

    deltaTime = now - lastTime;

    lastTime = now;


    fillCanvas();

    drawGirl();


    drawStars();


    aliveUpdate();

    }


    function fillCanvas() {

    ctx.fillStyle = "#393550";

    ctx.fillRect(0, 0, w, h);

    }


    function drawGirl() {

    ctx.drawImage(girlPic, padLeft, padTop, girlWidth, girlHeight);

    }


    function mousemove(e) {

    if (e.offsetX || e.layerX) {


    var px = e.offsetX == undefined ? e.layerX : e.offsetX;

    var py = e.offsetY == undefined ? e.layerY : e.offsetY;


    if (px > padLeft && px < (padLeft + girlWidth) && py > padTop && py < (padTop + girlHeight)) {

    switchy = true;

    } else {

    switchy = false;

    }

    }

    }

    stars.js


    var starObj = function() {

    this.x;

    this.y;


    this.ySpd;


    this.picNo;


    this.timer;


    this.beta;

    }


    starObj.prototype.init = function() {

    this.x = Math.random() * girlWidth + padLeft;

    this.y = Math.random() * girlHeight + padTop;


    this.ySpd = Math.random() * 0.6 - 0.3; //[0,2) [-1, 1)

    this.xSpd = Math.random() * 0.2 - 0.1; //[0,2) [-1, 1)


    this.picNo = Math.floor(Math.random() * 7);

    this.timer = 0;


    this.beta = Math.random() * Math.PI * 0.5;

    }


    starObj.prototype.update = function() {

    this.xSpd = Math.random() * 0.2 - 0.1; //[0,2) [-1, 1)

    this.x += this.xSpd;

    this.y += this.ySpd;


    if (this.x > (padLeft + girlWidth) || this.x < (padLeft - 10))

    this.init();

    else if (this.y > (padTop + girlHeight) || this.y < (padTop - 10))

    this.init();


    this.timer += deltaTime;

    if (this.timer > 30) {

    this.picNo += 1;

    this.picNo %= 7;

    this.timer = 0;

    }

    }


    starObj.prototype.draw = function() {

    this.beta += deltaTime * 0.005;

    ctx.save();

    ctx.globalAlpha = Math.sin(this.beta) * alive;

    console.log(alive);

    console.log(ctx.globalAlpha);

    ctx.drawImage(starPic, this.picNo * 7, 0, 7, 7, this.x, this.y, 7, 7);

    ctx.restore();

    }




    function drawStars() {

    for (var i = 0; i < num; i++) {

    stars[i].update();

    stars[i].draw();

    }

    }


    function aliveUpdate() {

    if (switchy) {

    alive += 0.03;

    if (alive > 0.7) {

    alive = 0.7;

    }

    } else {

    alive -= 0.03;

    if (alive < 0) {

    alive = 0;

    }

    }

    }


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