HeyLuckyGirl
2016-01-10 17:59
var canvasWidth = 800;
var canvasHeight = canvasWidth;
var isMouseDown = false;
var lastloc = {x: 0, y: 0};//上一次鼠标的位置
var lastTimestamp = 0;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
drawGrid();
canvas.onmousedown = function (e) {
e.preventDefault();
isMouseDown = true;
lastloc = windowToCanvas(e.clientX, e.clientY);
lastTimestamp = new Date().getTime();//当前时间戳
}
canvas.onmouseup = function (e) {
e.preventDefault();
isMouseDown = false;
console.log("up");
}
canvas.onmouseout = function (e) {
e.preventDefault();
isMouseDown = false;
console.log("out");
}
canvas.onmousemove = function (e) {
e.preventDefault();
if (isMouseDown) {
var curloc = windowToCanvas(e.clientX, e.clientY);
var curTimestamp = new Date().getTime();
var s = calcDistance(curloc, lastloc);
var t = curTimestamp - lastTimestamp;
var lineWidth = calcLineWidth(t, s);
console.log(lineWidth);
//write
context.beginPath();
context.moveTo(lastloc.x, lastloc.y);
context.lineTo(curloc.x, curloc.y);
context.strokeStyle = "black";
context.lineWidth = lineWidth;
context.lineCap = "round";
context.lineJoin = "round";
context.stroke();
lastloc = curloc;
lastTimestamp = curTimestamp;
}
}
function windowToCanvas(x, y) {
var bbox = canvas.getBoundingClientRect();
return {x: Math.round(x - bbox.left), y: Math.round(y - bbox.top)}
}
function calcDistance(loc1, loc2) {
return Math.sqrt((loc1.x - loc2.x) * (loc1.x - loc2) + (loc1.x + loc2.x) * (loc1.x + loc2))
}
function calcLineWidth(t, s) {
var v = s / t;
var resultLineWidth;
if (v<=0.1) {
resultLineWidth = 30;
} else if (v>=10) {
resultLineWidth = 1;
} else {
resultLineWidth = 30 - (v - 0.1) / (10 - 0.1) * (30 - 1);
}
return resultLineWidth;
}
function drawGrid() {
context.save();
context.strokeStyle = "rgb(230,11,9)";
context.beginPath();
context.moveTo(3, 3);
context.lineTo(canvasWidth - 3, 3);
context.lineTo(canvasWidth - 3, canvasHeight - 3);
context.lineTo(3, canvasHeight - 3);
context.closePath();
context.lineWidth = 6;
context.stroke();
context.beginPath();
context.moveTo(0, 0);
context.lineTo(canvasWidth, canvasHeight);
context.moveTo(canvasWidth, 0);
context.lineTo(0, canvasHeight);
context.moveTo(canvasWidth / 2, 0);
context.lineTo(canvasWidth / 2, canvasHeight);
context.moveTo(0, canvasHeight / 2);
context.lineTo(canvasWidth, canvasHeight / 2);
context.closePath();
context.lineWidth = 1;
context.stroke();
context.restore();
}
function calcDistance(loc1, loc2) {
return Math.sqrt((loc1.x - loc2.x) * (loc1.x - loc2) + (loc1.x + loc2.x) * (loc1.x + loc2))
}
应改为:
function calcDistance(loc1, loc2) {
return Math.sqrt((loc1.x - loc2.x) * (loc1.x - loc2.x) + (loc1.y - loc2.y) * (loc1.y + loc2.y))
}
两点间距离公式.
学写一个字
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