我生成具有激光束属性的对象。当我单击其中一个(特定对象)时,我希望它只显示其激光束而不显示其他激光束。
我该如何预防?我有一个静态GameObject变量 ( touch_detect.clickedObject),我可以通过它确定单击了哪个对象。
https://i.stack.imgur.com/rgxk9.gif
using UnityEngine;
using System.Collections;
public class Laser : MonoBehaviour
{
private LineRenderer lr;
private bool clicked = false;
RaycastHit rh;
// Use this for initialization
void Start()
{
lr = GetComponent<LineRenderer>();
}
// Update is called once per frame
void Update()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(ray, out rh, Mathf.Infinity))
{
if (rh.collider.gameObject.name == touch_detect.clickedObject.name)
{
Debug.Log(rh.collider.gameObject.name + " clicked.");
Debug.Log("static object name" + touch_detect.clickedObject.name + " clicked.");
clicked = true;
lr.enabled = true;
}
}
}
if (Input.GetMouseButtonUp(0))
{
if (Physics.Raycast(ray, out rh, Mathf.Infinity))
{
if (rh.collider.gameObject.name == touch_detect.clickedObject.name)
{
Debug.Log(rh.collider.gameObject.name + " clicked.");
Debug.Log("static object name" + touch_detect.clickedObject.name + " clicked.");
clicked = false;
lr.enabled = false;
}
}
}
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