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以下这程序有什么问题,为什么这弹球游戏运行不起来?

from tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,paddle,color):
self.canvas=canvas
self.paddle=paddle
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move=(self.id,245,100)
starts=[-3,-2,-2,1,2,3]
random.shuffle(starts)
self.x=starts[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
self.hit_bottom=False
def hit_paddle(self,pos):
paddle_pos=self.canvas.coords(self.paddle.id)
if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]:
if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1]<=0:
self.y=3
if pos[3]>=self.canvas_height:
self.hit_bottom=True
if self.hit_paddle(pos)==True:
self.y=-3
if pos[0]<=0:
self.x=3
if pos[2]>=self.canvas_width:
self.x=-3
class Paddle:
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x=0
self.canvas_width=self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
self.canvas.bind_all('<KeyPress-Right>',self.turn_right)
def draw(self):
self.canvas.move(self.id,self.x,0)
pos=self.canvas.coords(self.id)
if pos[0]<=0:
self.x=0
elif pos[2]>=self.canvas_width:
self.x=0
def turn_left(self,evt):
self.x=-2
def turn_right(self,evt):
self.x=2
tk=Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
paddle=Paddle(canvas, 'blue')
ball=Ball(canvas,paddle, 'red')
while 1:
if ball.hit_bottom==False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
Traceback (most recent call last):
File "D:\弹球小游戏.py", line 67, in <module>
ball.draw()
File "D:\弹球小游戏.py", line 24, in draw
self.canvas.move(self.id,self.x,self.y)
TypeError: 'tuple' object is not callable
总是报这种错,调半天了

慕标5832272
浏览 116回答 1
1回答

GCT1015

第九行应该是self.canvas.move(self.id,245,100),你应该是手误打成了self.canvas.move = (self.id,245,100),
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