尽管 random.shuffle 每次都会使赔率随机化,但代码始终显示玩家 1 为赢家。在如何洗牌或玩家 1 如何总是赢得比赛方面,我没有任何直接的模式,因为他们并不总是每轮都赢。不管怎样,他们总是赢得整场比赛。
我想知道这是否是我使用 sudo-random shuffling 的问题,或者我是否在某个时候犯了一个我没有注意到的逻辑错误。
我曾尝试在不同的点放置打印件,以尝试查看我是否在不同的点得到了无法预料/不希望的结果,但没有注意到任何奇怪的输出。
我尝试对值进行双重洗牌,看看是否有任何改变,但结果仍然总是玩家 1。
当我不洗牌时,玩家 2 确实赢了,所以我假设所有的数学和检查都是正确的。
cards = ['r1','r2','r3','r4','r5','r6','r7','r8','r9','r10','b1','b2','b3','b4','b5','b6','b7','b8','b9','b10','y1','y2','y3','y4','y5','y6','y7','y8','y9','y10']
#cardShuffler
def cardShuffler(cards):
from random import shuffle
shuffle(cards)
print(cards)
return(cards)
#cardArrayDeciphers
#colour
def cardColour(selectedCard):
colour = selectedCard[0] #takes the letter on the card intidacting colour
return colour
#number
def cardNum(selectedCard):
number = int(selectedCard[1]) #takes number in a card and convert str to int
return number
#winnerCalc
def winnerCalc(p1Card, p2Card):
colour1 = cardColour(p1Card)
colour2 = cardColour(p2Card)
num1 = cardNum(p1Card)
num2 = cardNum(p2Card)
#pattern should go red > black > yellow > red
if(colour1 == "r")and(colour2 == "b"):
winner = ("p1")
elif(colour1 == "b")and(colour2 == "y"):
winner = ("p1")
elif(colour1 == "y")and(colour2 == "r"):
winner = ("p1")
elif num1 > num2:
winner = ("p1")
else:
winner = ("p2")
print("winner "+str(winner)) #debug
return winner
#gameVals
searchVal = -1
p1WinCards = []
p2WinCards = []
cards = cardShuffler(cards) #function = cardShuffle
#gameLoop [player 1 always wins!]
while (searchVal != 29):
p1Given = searchVal + 1 #where the code looks for p1 card
p2Given = searchVal + 2
p1Card = cards[p1Given]
p2Card = cards[p2Given]
searchVal = p2Given
winner = winnerCalc(p1Card, p2Card) #function = winnerCalc
if winner == "p1": #giving the winner all the cards
p1WinCards.append(p1Card)
p1WinCards.append(p2Card)
我希望winnerAbsolute 的输出是sudo_random,但结果总是玩家1。
达令说
慕工程0101907
相关分类