我有一个数学算法,我想与 React 分开。React 将是该算法中状态的视图,并且不应定义逻辑在算法中的流动方式。此外,由于它是分开的,因此对算法进行单元测试要容易得多。我已经使用类组件(简化)实现了它:
class ShortestPathRenderer extends React.Component {
ShortestPath shortestPath;
public constructor(props) {
this.shortestPath = new ShortestPath(props.spAlgorithm);
this.state = { version: this.shortestPath.getVersion() };
}
render() {
... // Render waypoints from shortestPath
}
onComponentDidUpdate(prevProps) {
if (prevProps.spAlgorithm !== this.props.spAlgorithm) {
this.shortestPath.updateAlgorithm(this.props.spAlgorithm);
}
}
onComponentWillUnmount() {
this.shortestPath = undefined;
}
onAddWayPoint(x) {
this.shortestPath.addWayPoint(x);
// Check if we need to rerender
this.setState({ version: this.shortestPath.getVersion() });
}
}
我将如何使用 React 钩子解决这个问题?我正在考虑使用 useReducer 方法。但是,shortestPath 变量将是减速器之外的自由变量,并且减速器不再是纯的,我觉得它很脏。因此,在这种情况下,算法的整个状态必须随着算法内部状态的每次更新而被复制,并且必须返回一个新实例,这效率不高(并强制算法的逻辑为 React 方式) :
class ShortestPath {
...
addWayPoint(x) {
// Do something
return ShortestPath.clone(this);
}
}
const shortestPathReducer = (state, action) => {
switch (action.type) {
case ADD_WAYPOINT:
return action.state.shortestPath.addWayPoint(action.x);
}
}
const shortestPathRenderer = (props) => {
const [shortestPath, dispatch] = useReducer(shortestPathReducer, new ShortestPath(props.spAlgorithm));
return ...
}
神不在的星期二
慕森王
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