我正在为我目前正在开发的游戏开发遭遇系统。stats 和 medkits 只是为了在完成游戏之前构建系统的占位符,除了这个问题之外,它的功能很好。我希望在循环内访问 medkits 变量,然后,如果有第二次遇到,将该变量更改为正确的数字。例如,如果我在第一次遭遇时使用了一个医疗包,那么下次我应该少一个。不知道如何做到这一点,因为这是我第一次真正尝试制作合法游戏。任何功能解决方案都会很棒!
我还想补充一点,我知道第三个选项不起作用,敌人还没有反击,但这对我来说没有问题。我只想要这个特定问题的答案。
charisma = int(60)
strength = int(25)
endurance = int(40)
intelligence = int(70)
capacity = int(50)
from random import randint
medkits = 2
def encounter(enemy):
print("Engaging "+enemy+"!")
print()
y = 10 + (strength*.10)
enhealth = int(100)
enhealth = int(enhealth-y)
health = int(100)
med = int(medkits)
while True:
print("Pick your move!")
print("1. Smack with shovel")
print("2. Use a medkit (you have "+str(med)+" medkits)")
print("3. Attempt escape")
enc = input("I will try to (put a #): ")
if "1" in enc:
x = randint(0, 100)
if x < 80:
enhealth = int(enhealth-y)
print()
print("You hit "+enemy+" for "+str(y)+" damage!")
print()
else:
print()
print("Miss!")
print()
elif "2" in enc:
if med > 0:
print()
print("You used a medkit!")
print()
health = health+30
med = med-1
print("Health is at "+str(health))
print()
else:
print("You're out of medkits!")
if enhealth <= int(0):
print(enemy+" has been defeated! Well done!")
break
encounter("Cornelius")
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