我想让我的 raycaster 只与可见的对象相交。我有三个类,.menu_one、.menu_two 和 .menu_three。当我单击其中一个时,我希望所有其他菜单消失,以便查看者可以看到 3d 背景。但是,当我四处走动时,我仍然可以在我不想要的时候单击 raycaster 以前所在的菜单。我通过 raycaster="objects: ???" 或任何其他方法使其工作。...
<a-cursor
id="cursor"
material="color: black; shader: flat"
position="0 0 -4.5"
geometry="primitive: ring; radiusInner: 0.15; radiusOuter: 0.2"
animation__click="property: scale; startEvents: click; from: 0.1 0.1 0.1; to: 1 1 1; dur: 150"
animation__fusing="property: fusing; startEvents: fusing; from: 1 1 1; to: 0.1 0.1 0.1; dur: 1500"
event-set__mouseenter="_event: mouseenter; color: springgreen"
event-set__mouseleave="_event: mouseleave; color: black"
raycaster="objects: [data-visible]">
</a-cursor>
<a-entity class="menu1"
geometry="primitive: plane; height: 0.2; width: 0.5"
material="color: black"
text="value: ${city_name}; color: white; align: center; wrapCount: 10; font: exo2bold"
event-set__mouseenter="scale: 1.5 1.5 1"
event-set__mouseleave="scale: 1 1 1"
event-set__1="_event: click; _target: #models; _delay: 300; visible: false">
...
我希望 raycaster 只能与用户可见的对象相交。
嗨,这是使这项工作的方法吗?
AFRAME.registerComponent('data-raycastable', {
init: function () {
var self = this;
var el = this.el;
var data = this.data;
this.eventHandlerFn = function () {
if (el.object3D.visible = true){
el.setAttribute('data-raycastable', '');
}
else {
el.removeAttribute('data-raycastable')
}
}
update: function() {
el.addEventListener('click', this.eventHandlerFn);
}
}
}
})
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