让我们考虑以下代码(中心和速度随机的球碰撞,屏幕表面边界相互碰撞):
import pygame,sys,math
from pygame.locals import *
from random import randrange
WIDTH = 500
HEIGHT = 500
WHITE = (255,255,255)
BLUE = (0, 0, 255)
RADIUS = 10
FPS = 30
DISPLAYSURF = pygame.display.set_mode((WIDTH,HEIGHT),0,32)
TAB = []
fpsClock = pygame.time.Clock()
pygame.display.set_caption('Animation')
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def distance(self, A):
return math.sqrt((A.x-self.x)**2 + (A.y-self.y)**2)
def getTouple(self):
return (self.x,self.y)
class Vector:
def __init__(self, x, y):
self.x = x
self.y = y
def norm(self):
return math.sqrt(self.x**2 + self.y**2)
class Ball:
def __init__(self, center, radius, velocity):
self.center = center
self.radius = radius
self.velocity = velocity
def __init__(self):
self.radius = RADIUS
self.center = Point(randrange(RADIUS,WIDTH-RADIUS), randrange(RADIUS,HEIGHT-RADIUS))
vx = randrange(-5,5)
vy = randrange(-5,5)
while vx == 0 or vy == 0:
vx = randrange(-5,5)
vy = randrange(-5,5)
self.velocity = Vector(vx,vy)
这段代码有效但不正确:有些球被边界“抓住”而其他球“粘在一起”。我认为问题出在Ball课堂方法上draw。对于如何改进该代码的任何想法,我将不胜感激。
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