“清除”按钮将数组清除为默认值,但是newGame函数此后拒绝运行。在调用Clear函数之前,newGame函数可以按预期正常工作。我相信新的游戏功能是元凶,但我不知道它的哪一部分可能会破坏它。
第二次调用newGame之后,应该期待一个不同的数组,但是无论调用多少次,我最终都会得到一个空数组。
let shuffledBoxes = [];
let boxes = []
let boxMax = 16;
let boxCount = 0;
const newGame = () => {
for (let i = boxes.length; i != boxMax; i++) {
if (boxes.length === boxMax) {
return null;
}
if (boxCount != Math.floor(boxMax * 0.4)) {
if (boxes.includes(2) === false) {
boxes.push(2);
}
boxes.push(1);
boxCount++;
} else {
boxes.push(0);
}
}
};
const randomBoxes = () => {
for (let i = boxes.length - 1; i >= 0; i--) {
math = Math.floor(Math.random() * boxMax);
shuffledBoxes.push(boxes[math]);
boxes.splice([math], 1);
boxMax--;
}
};
const boxesClear = () => {
for (let i = shuffledBoxes.length - 1; i > -1; i--) {
shuffledBoxes.pop();
}
for (let j = boxes.length - 1; j > -1; j--) {
boxes.pop();
}
boxCount = 0;
};
newGame();
randomBoxes();
boxesClear();
//After this point, newGame does not like to run.
newGame();
randomBoxes();
Logging boxes and shuffledBoxes show that
newGame is working before boxClear is called.
boxes = []
shuffledBoxes = [ 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2, 1, 0, 0, 0, 0 ]
boxCount = 6
boxes = []
shuffledBoxes = []
boxCount = 0
aluckdog
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