我基本上才刚开始使用PyGame进行开发,而整个Sprite概念都遇到了麻烦。我一直在到处寻找有关如何使用它的指南,但似乎找不到任何指南。我想知道所有工作原理的基本概念。这是我一直在努力的代码:
#!/usr/bin/python
import pygame, sys
from pygame.locals import *
size = width, height = 320, 320
clock = pygame.time.Clock()
xDirection = 0
yDirection = 0
xPosition = 32
yPosition = 256
blockAmount = width/32
pygame.init()
screen = pygame.display.set_mode(size)
screen.fill([0, 155, 255])
pygame.display.set_caption("Mario Test")
background = pygame.Surface(screen.get_size())
mainCharacter = pygame.sprite.Sprite()
mainCharacter.image = pygame.image.load("data/character.png").convert()
mainCharacter.rect = mainCharacter.image.get_rect()
mainCharacter.rect.topleft = [xPosition, yPosition]
screen.blit(mainCharacter.image, mainCharacter.rect)
grass = pygame.sprite.Sprite()
grass.image = pygame.image.load("data/grass.png").convert()
grass.rect = grass.image.get_rect()
for i in range(blockAmount):
blockX = i * 32
blockY = 288
grass.rect.topleft = [blockX, blockY]
screen.blit(grass.image, grass.rect)
grass.rect.topleft = [64, 256]
screen.blit(grass.image, grass.rect.topleft )
running = False
jumping = False
falling = False
standing = True
jumpvel = 22
gravity = -1
while True:
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
pygame.quit()
sys.exit()
elif event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
running = True
xRun = -5
elif event.key == K_RIGHT:
running = True
xRun = 5
elif event.key == K_UP or event.key == K_SPACE:
jumping = True
elif event.type == KEYUP:
if event.key == K_LEFT or event.key == K_RIGHT:
running = False
基本上,我只是想知道如何将这些草块组合成一个精灵,这样当我添加播放器(也是精灵)时,我可以通过碰撞系统确定他是否在空中。有人可以向我解释我将如何做。我所寻找的基本上只是一个启动器,因为我认为某些文档非常糟糕,因为它不能完全告诉您如何使用它。任何帮助是极大的赞赏 :)
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