想要完成下面的效果图,目前进度,move:方法达不到想要的自动以速度位移2的速度移动,
var enemy = new Enemy(30,50,50,2);
enemy.draw();
enemy.moove();
function Enemy(x,y,size,speed){
this.x = x,
this.y = y,
this.size = size,
this.speed = speed //反弹系数
}
/**
* 原型方法
* @type {draw描绘出10个怪兽,clear清除画布,move移动怪兽队列}
*/
Enemy.prototype = {
draw:function(){
for(let i=0;i<10;i++){
enemys[i] = new Image();
enemys[i].src ='./img/enemy.png';
enemys[i].onload = function(){
enemy.x += 50;
context.drawImage(enemys[i], enemy.x, enemy.y, enemy.size, enemy.size);
};
}
},
clears:function(){
context.clearRect(30, 0, canvas.width, canvas.height);
},
// move:function(){
// var length = enemys.length;
// if(enemy.x+enemy.speed > canvas.width
// || enemy.x + enemy.speed < 0
// || enemy.y + enemy.speed > canvas.height
// || enemy.y + enemy.speed < 0
// ){speed *=-1}
// enemy.x +=enemy.speed;
// enemy.clears();
// enemy.draw();
// // context.drawImage(planeImage, plane.x, plane.y, plane.width, plane.height);
// requestAnimationFrame(enemy.move);
// },
move:function(){
enemy.x +=enemy.speed;
enemy.clears();
enemys.splice(0,enemys.length);
enemy.draw();
// requestAnimationFrame(enemy.move());
}
}
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