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菜鸟写的扑克牌游戏求大神指点

package pukeGame;


import java.util.ArrayList;

import java.util.List;

import java.util.Random;

import java.util.Scanner;


public class Player {

Scanner input = new Scanner(System.in);//输入类

List<Puke> Pukecontainer = new ArrayList<Puke>();//相当于玩家手的拿牌的功能

int Id;//玩家的Id

String name;//玩家的姓名


public Player(String name, int Id) {

this.name = name;

this.Id = Id;

}


public Player() {//构造方法

}


public Puke takePoker(List<Puke> l) {//模拟的发牌功能,玩家摸牌

Random random = new Random();

int i = random.nextInt(l.size());

Puke p = l.get(i);

l.remove(i);//移出已经抽出去的扑克牌

Pukecontainer.add(p);

return p;

}


public Puke PickMaxPoker() {// 挑选出玩家手上最大的扑克牌

Puke MaxPoker = null;

Puke poker[] = new Puke[Pukecontainer.size()];// 取出手上牌并存放在poker数组中

for (Puke Poker : Pukecontainer) {

int i = 0;

while (i < Pukecontainer.size()) {

poker[i] = Poker;// Pukecontainer.get(i);

i++;

}


}

for (int j = 0; j < poker.length; j++) {

MaxPoker = poker[0];

if (poker[j].shunxu > MaxPoker.shunxu)

MaxPoker = poker[j];

}

return MaxPoker;

}

}

package pukeGame;


import java.util.ArrayList;

import java.util.List;


public class Puke {//扑克类赋予colorline(花色序列属性)以及数字大小numline属性用来区别扑克牌的大小

List<String> colorline=new ArrayList<String>();

List<String> numline=new ArrayList<String>();

@Override

public String toString() {

return color + num;

}

String color;

String num;

int shunxu;

public Puke(String color,String num,int shunxu)

{

this.color=color;

this.num=num;

this.shunxu=shunxu;

}

public Puke()

{}

public void compare()

{

}

}

package pukeGame;


import java.util.ArrayList;

import java.util.InputMismatchException;

import java.util.List;

import java.util.Random;

import java.util.Scanner;


public class Test {

List<Puke> container = new ArrayList<Puke>();

List<Integer> pukelocation = new ArrayList<Integer>();

List<Puke> washedpuke = new ArrayList<Puke>();

//static Player p1;

//static Player p2;

public static void main(String[] args) {

// TODO Auto-generated method stub

Test t = new Test();

List<Puke> originalpuke = t.PukeCreate();

System.out.println(originalpuke);

System.out.println("--------扑克牌创建成功---------");

System.out.println("--------开始洗牌---------");

List<Puke> washedpoker = t.PukeWash(originalpuke);

System.out.println("--------洗牌成功---------");

System.out.println(washedpoker);

System.out.println("创建第一个玩家");

Player p1=joinPlayer();// Player p1 = fuzhu();//在这使用fuzhu()函数的时候出现的NullPointException

//System.out.println("请输入整形id和String类型姓名");

System.out.println("创建第二个玩家");

Player p2=joinPlayer();// Player p2 = fuzhu();

System.out.println("玩家1抽到" + p1.takePoker(washedpoker));//System.out.println(washedpoker.size());

System.out.println("玩家2抽到" + p2.takePoker(washedpoker));//System.out.println(washedpoker.size());

System.out.println("玩家1抽到" + p1.takePoker(washedpoker));//System.out.println(washedpoker.size());

System.out.println("玩家2抽到" + p2.takePoker(washedpoker));//System.out.println(washedpoker.size());

System.out.println("玩家" + p1.name + "手上的牌是" + p1.Pukecontainer);

System.out.println("玩家" + p2.name + "手上的牌是" + p2.Pukecontainer);

Puke p1Maxpoker = p1.PickMaxPoker();

Puke p2Maxpoker = p2.PickMaxPoker();

if (p1Maxpoker.shunxu > p2Maxpoker.shunxu) { 

System.out.println(p1.name + "赢了!!!");

}else{System.out.println(p2.name+"赢了!!!");}

}


public List<Puke> PukeCreate() {// 创建一副有序的扑克牌

String color[] = { "红桃", "梅花", "方片", "黑桃" };

String num[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10",

"J", "Q", "K" };

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 13; j++) {

Puke p = new Puke(color[i], num[j], i * 13 + j);

container.add(p);

}

}

return container;

}


public List<Puke> PukeWash(List<Puke> p) {//将有序的扑克牌洗成无序的

// int location;

int count = 0;

Random random = new Random();

// List washedpuke = new Puke[51];

while (count < 52) {

boolean flag = pukelocation.add(random.nextInt(52));

if (flag)

count++;

}

for (int j = 0; j < 52; j++) {

Puke poker = p.get(pukelocation.get(j));

washedpuke.add(poker);

}

return washedpuke;

}


public static Player joinPlayer(){//加入玩家的函数,执行一次加入一个玩家

int  id=0;

Scanner input = new Scanner(System.in);

System.out.println("请输入玩家Id");

try{id = input.nextInt();}

catch(InputMismatchException I)

{

System.out.println("请输入整型Id!!!");

joinPlayer();

}

System.out.println("请输入玩家姓名");

String name = input.next();

// input.close();//不能关闭input因为还需要创建第二个玩家关闭了就会出现异常

Player p1 = new Player(name, id);

return p1;

}

/*

 * *

 * 没什么用主要是为了解决输入不匹配异常的时候瞎想出来的函数,使用的时候老是提示什么NullPionterException

 * public static Player fuzhu()

{Player p=null;

try{p=joinPlayer();}

catch(InputMismatchException I)

{

System.out.println("请输入整形id和String类型的名字");

fuzhu();

}

return p;

}*/


}


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