不能超过两万字!! <- 评论继续贴
先贴截图:
附代码:
Card.java //扑克牌类
package com.playcards; /** * 扑克牌类<br> * 实现Comparable * * @author Cothrax * */ public class Card implements Comparable<Card> { private Integer type; private Integer num; /** * Crad的无参构造方法 */ public Card() { } /** * Card的有参构造方法 * * @param type * 指牌的花色:黑红梅方<br> * type = 1; ==> 方片<br> * type = 2; ==> 梅花<br> * type = 3; ==> 红心<br> * type = 4; ==> 黑桃<br> * @param num * 指牌的数值:1-13 * @exception Card type在1-4之间 * @exception Card num在1-13之间 */ public Card(Integer type, Integer num) { if (type > 4 ^ type < 1) { throw new IllegalArgumentException("type在1-4之间"); } if (num < 1 ^ num > 13) { throw new IllegalArgumentException("num在1-13之间"); } this.type = type; this.num = num; } /** * 获取花色的方法 * @return 花色 */ public int getType() { return type; } /** * 设置花色的方法 * @param type 新的花色 * @exception Card type在1-4之间 */ public void setType(int type) { if (type > 4 ^ type < 1) { throw new IllegalArgumentException("type在1-4之间"); } this.type = type; } /** * 获取牌的值的方法 * @return 牌的值 */ public int getNum() { return num; } /** * 设置牌的值的方法 * @param num 新的牌值 * @exception Card num在1-13之间 */ public void setNum(int num) { if (num < 1 ^ num > 13) { throw new IllegalArgumentException("num在1-13之间"); } this.num = num; } /** * 重写的hashCode方法 */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + num; result = prime * result + type; return result; } /** * 重写的equals方法 * @param obj 与之比较的对象 */ @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Card other = (Card) obj; if (num != other.num) return false; if (type != other.type) return false; return true; } /** * Card转String方法 * * @return 牌字符串(类型+值) */ @Override public String toString() { String typeString = ""; switch (type) { case 1: typeString = "方片"; break; case 2: typeString = "梅花"; break; case 3: typeString = "红心"; break; case 4: typeString = "黑桃"; break; default: break; } String numString; switch (num) { case 1: numString = "A"; break; case 11: numString = "J"; break; case 12: numString = "Q"; break; case 13: numString = "K"; break; default: numString = String.valueOf(num); break; } return typeString + numString; } @Override public int compareTo(Card arg0) { // TODO Auto-generated method stub if (this.type == arg0.type) { return this.num.compareTo(arg0.num); } else { return this.type.compareTo(arg0.type); } } }
Player.java //玩家类
package com.playcards; import java.util.Arrays; /** * 玩家类 * @author Cothrax * */ public class Player { private int id; private String name; private Card[] cards; /** * Player的无参构造方法 */ public Player() { } /** * Player的有参构造方法 * @param id 玩家id * @param name 玩家名称 */ public Player(int id, String name) { this.id = id; this.name = name; } /** * Player的有参构造方法 * @param id 玩家id * @param name 玩家名称 * @param cards 玩家手中的牌 * * @exception Player 一个玩家手中只能有两张牌! */ public Player(int id, String name, Card[] cards) { this.id = id; this.name = name; if (cards.length != 2) { throw new IllegalArgumentException("一个玩家手中只能有两张牌!"); } this.cards = cards; } /** * 获取玩家id * @return 玩家id */ public int getId() { return id; } /** * 设置玩家id * @param id 新的玩家id */ public void setId(int id) { this.id = id; } /** * 获取玩家名称 * @return 玩家名称 */ public String getName() { return name; } /** * 设置玩家名称 * @param name 新的玩家名称 */ public void setName(String name) { this.name = name; } /** * 获取玩家手中的牌 * @return 玩家手中的牌 */ public Card[] getCards() { return cards; } /** * 设置玩家手中的牌 * @param cards 新的手牌 * @exception Player 一个玩家手中只能有两张牌! */ public void setCards(Card[] cards) { if (cards.length != 2) { throw new IllegalArgumentException("一个玩家手中只能有两张牌!"); } this.cards = cards; } /** * 重写的hashCode方法 */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Arrays.hashCode(cards); result = prime * result + id; result = prime * result + ((name == null) ? 0 : name.hashCode()); return result; } /** * 重写的eqauls方法 * @param obj 与之比较的对象 */ @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Player other = (Player) obj; if (!Arrays.equals(cards, other.cards)) return false; if (id != other.id) return false; if (name == null) { if (other.name != null) return false; } else if (!name.equals(other.name)) return false; return true; } /** * 返回玩家字符串的方法 * @return 玩家字符串(id+名称+手牌) * */ @Override public String toString() { return id + "号玩家" + name + ":" + Arrays.toString(cards); } }
未完
不能超过两万字!! <- 评论继续贴
有错误啊??
继续贴...
Main.java //测试类
package com.playcards; import java.util.ArrayList; import java.util.Scanner; public class Main { public static void main(String[] args) { // TODO Auto-generated method stub System.out.println("————————————创建扑克牌...——————————————"); ArrayList<Card> cards = DoCards.createCards(); System.out.println("——————————成功创建扑克牌!—————————————"); System.out.println("——————————————创建玩家...——————————————"); ArrayList<Player> players = DoCards.createPlayer(); System.out.println("—————————————创建成功!————————————————"); int times = 1; int winner = 0; while (true) { System.out.println("—————————————洗牌中...—————————————————"); cards = DoCards.randomCards(cards); System.out.println("—————————————成功洗牌!————————————————"); System.out.println("——————————————发牌...——————————————————"); players = DoCards.handCards(players, cards); System.out.println("—————————————成功发牌!————————————————"); System.out.println("———————————游戏开始-第"+times+"局—————————————————"); ArrayList<Card> maxCards = DoCards.playCards(players); int isWin = DoCards.whoWin(maxCards); System.out.println(players.get(0).getName() + "出牌: " + maxCards.get(0)); System.out.println(players.get(1).getName() + "出牌: " + maxCards.get(1)); if (isWin > 0) { System.out.println(players.get(0).getName() + "赢!"); winner++; } else if(isWin == 0) { System.out.println("平局=="); } else { System.out.println(players.get(1).getName() + "赢!"); winner--; } System.out.println("————————————列出玩家手牌——————————————————"); for (int i = 0; i < players.size(); i++) { System.out.println(players.get(i)); } Scanner console = new Scanner(System.in); System.out.println("——————————————第"+times+"局结束!——————————————————"); System.out.print("是否在来一局?(yes/no)"); String isGoOn = console.next(); if(isGoOn.toLowerCase().equals("yes")) { System.out.println("再来一局!:)"); times++; continue; } else if (isGoOn.toLowerCase().equals("no")) { System.out.println("——————————————大结局————————————————————"); if (winner>0) { System.out.println("最终"+players.get(0).getName()+"胜利!O(∩_∩)O"); } else if(winner<0) { System.out.println("最终"+players.get(1).getName()+"胜利!(^o^)/~"); } else { System.out.println("最终,平局!-_-!"); } System.out.println("已退出!欢迎再来!( ^_^ )/~~"); break; } else { System.out.println("输入有误!╭∩╮(︶︿︶)╭∩╮~~退出!"); break; } } } }
完毕。
继续贴
DoCards.java //将创建牌、创建玩家、洗牌、发牌、玩牌方法放在一起
package com.playcards; import java.util.ArrayList; import java.util.Arrays; import java.util.Random; import java.util.Scanner; /** * Card工具类(也含有Player相关) * @author Cothrax * */ public class DoCards { /** * 创建一副扑克牌的方法 * @return 一副有序的扑克牌 */ public static ArrayList<Card> createCards() { ArrayList<Card> cards = new ArrayList<Card>(); for (int i = 1; i < 5; i++) { Integer type = i; Integer num = 1; while (num < 14) { Card temp = new Card(type, num); cards.add(temp); num++; } } return cards; } /** * 洗牌的方法 * @param originalList 原始的牌 * @return 打乱的牌 */ public static ArrayList<Card> randomCards(ArrayList<Card> originalList) { ArrayList<Card> temp = originalList; ArrayList<Card> newList = new ArrayList<Card>(); int bound = originalList.size(); Random random = new Random(); while(temp.size() != 0) { int index = random.nextInt(bound); newList.add(originalList.get(index)); originalList.remove(index); bound--; } return newList; } /** * 发牌的方法 * @param players 玩家序列 * @param cards 未发的牌的序列 * @return 发过牌的玩家的序列 * @exception DoCards 玩家应该有两人! * @exception DoCards 牌不够了! */ public static ArrayList<Player> handCards(ArrayList<Player> players, ArrayList<Card> cards) { if (players.size() != 2) { throw new IllegalArgumentException("玩家应该有两人!"); } if (cards.size() < 4) { throw new IllegalArgumentException("牌不够了!(" + cards.size() + ")"); } Card[] cards1 = {cards.get(0), cards.get(2)}; Card[] cards2 = {cards.get(1), cards.get(3)}; ArrayList<Player> newPlayers = players; newPlayers.get(0).setCards(cards1); newPlayers.get(1).setCards(cards2); return newPlayers; } /** * 玩牌的方法 * @param players 玩家的序列 * @return 最大牌的序列(玩家1的最大牌,玩家2的最大牌) * @exception DoCards 玩家应该有两人! * @exception 玩家的手牌数不对~~! */ public static ArrayList<Card> playCards(ArrayList<Player> players) { if (players.size() != 2) { throw new IllegalArgumentException("玩家应该有两人!"); } if (players.get(0).getCards().length != 2 ^ players.get(1).getCards().length != 2) { throw new IllegalArgumentException("玩家的手牌数不对~~!"); } Card[] cards1 = players.get(0).getCards(); Card[] cards2 = players.get(1).getCards(); Arrays.sort(cards1); Arrays.sort(cards2); ArrayList<Card> maxCards = new ArrayList<Card>(); maxCards.add(cards1[1]); maxCards.add(cards2[1]); return maxCards; } /** * 判断胜负的方法 * @param maxCards 最大牌序列 * @return 哪个玩家胜<br> * 大于0:玩家1胜<br> * 等于0:平局<br> * 小于0:玩家2胜<br> * @exception DoCards 参数非法! */ public static int whoWin(ArrayList<Card> maxCards) { if (maxCards.size()!=2) { throw new IllegalArgumentException("参数非法!"); } return maxCards.get(0).compareTo(maxCards.get(1)); } /** * 创建玩家的方法 * @return 玩家序列 */ public static ArrayList<Player> createPlayer() { ArrayList<Player> al = new ArrayList<Player>(); Scanner console = new Scanner(System.in); for (int i = 1; i < 3; i++) { System.out.println("玩家"+i+":"); Integer id = 0; while (true) { try { System.out.print("玩家"+i+"的id:"); String idStr = console.next(); id = Integer.valueOf(idStr); if (i == 2 && id == al.get(0).getId()) { System.out.println("id重复!"); continue; } break; } catch (NumberFormatException e) { // TODO: handle exception System.out.println("id应该是数字!"); continue; } } String name = ""; while (true) { System.out.print("输入玩家"+i+"的名称:"); name = console.next(); if (i == 2 && name.equals(al.get(0).getName())) { System.out.println("名字重复!"); continue; } break; } Player p = new Player(id, name); al.add(p); } return al; } }
未完 ———— 不能超过20000字